An End ship contains wings called “Minecraft elytra.” They allow a player to fly in Survival mode.
Only in end cities can one find elytra in item frames in the ship’s treasure room. The elytra and the ship’s two loot chests are protected by a shulker.
With the Mending enchantment, elytra can be made to repair themselves as the player gains experience orbs while wearing or holding them.
In the player crafting grid, elytra can also be repaired by joining two damaged pairs of elytra together.
|Damaged Elytra||The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.|
On a grindstone, two pairs of damaged elytra can be combined similarly.
|2x Damaged Elytra||The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.|
Phantom membranes can be used to repair elytra at an anvil, which has the benefit of preserving their enchantments. Each phantom membrane restores 108 durability points, exactly 25% of the elytras total durability
|Elytra||Elytra +Phantom Membrane||Repair & NameElytra2|
However, each repair on the anvil also raises the prior work penalty for the Elytra, increasing the cost of each subsequent repair until it reaches a certain point where repairs are no longer permitted because they are “too expensive” (even if the player has plenty of extra xp levels to spare). However, if an enchanted elytra pair is disenchanted on a grindstone, the prior work penalty can be eliminated and set to 0. Unenchanted elytra cannot be used on the grindstone alone.
By inserting the item directly into the chestplate slot, pressing use item while holding it in your hand, or firing a point-blank dispenser at a target, elytra can be equipped. By default, they are gray, but they take on the appearance of any cape the player is wearing. Even when they are broken or enchanted, they retain the texture design from the in-world version.
When the player jumps while falling, their elytra spread apart like a beetle’s elytra, enabling them to fly. The participant can rotate or change their pitch by angling their view. Losing altitude increases speed, and gaining altitude decreases speed. Firework rockets can be used to increase speed. Additionally, speed is quickly lost from sharp changes in direction.
When gliding too quickly, the player and their armor sustain damage proportional to flight speed (although this may be determined from another factor). This results in the death message “experienced kinetic energy” for the player. If the player collides at a shallow angle or slow enough speed, there is no fall damage. The calculation for damage appears to be as though the player had fallen from their maximum possible glide height to the height of the struck surface because the critical, damaging angle is approximately 50° with the collision surface.
Aiming directly at the horizon while at the glides altitude limit will result in a secure and straightforward cruise with the greatest distance covered. The player’s speed is slow enough to give them time to complete other tasks, like organizing their inventory, during a lengthy flight.
The player can alternately hold the jump key to fly up in Creative mode or when the “mayfly” ability has been granted (Bedrock Edition only). They can also double press the jump key to move around without restriction.
Flight can be stopped by pressing the jump key. [Bedrock Edition only].
Speed and altitude
Elytra have a minimum speed of about 7. 2 m/s, which was attained by gliding at the altitude cap while maintaining a steep upward pitch of 30° The diver is quickly accelerated back up to at least this minimum speed if they drop to zero. The diver can increase speed by choosing to descend more quickly, but they do not ascend back to their original position nearly as quickly. Minecraft mimics how drag slows an aircraft down in the real world because it increases with speed. A player’s best bet for gliding from cliff to cliff is to aim just above the horizon.
Sharp turns are a fast way to lose speed. Turning more quickly results in bigger losses, while moving slowly has little impact. In fact, performing a hairpin turn can be used to safely land at high speeds as well as to make precise landings on small targets like rooftops. The player aims to glide just above the target, but as soon as they do, they immediately change their course and make any necessary adjustments.
The lowest rate of altitude loss is about 1. 5 m/sec was achieved by gliding at the altitude cap with a 12° or 15° upward pitch.
The diver pilot should aim directly at the horizon in order to maximize glide ratio and thus maximize altitude efficiency. This ratio is about 9. 47 to 1.
Slow Falling potions significantly reduce the player’s horizontal and vertical (fall) speeds; obviously, this depends on the vertical fall rate, as one might anticipate from flight modeling. Overall, this causes the player to fly very slowly, but their Elytra still sustains durability damage at the normal rate (1 durability per second without Unbreaking, etc.). ). Because of this pairing, Elytra and Slow Falling are primarily a novelty that few players will use. The enchantment Feather Falling has no effect on the speed of Elytra and does not lessen fall damage from elytra contact with objects.
The glide range can be calculated by multiplying the altitude by the glide angle’s tan (altitude/tan(glide angle)). Since floor(64 / tan(15)) is 237 and the player is on superflat, they can glide for 237 blocks if they start at an altitude of 64 blocks above ground and a glide angle of 15 degrees.
Trying for too high a pitch reduces the players lift. The player’s lowest possible airspeed is 7 mph at a pitch of 30 degrees above the horizon. 2 m/sec. Above that, it might be deemed that the player is in a stall. Pitch increases the likelihood of a free fall, and a stalled flight at 60 degrees is sufficient to cause fall damage. Stalling at 90° is a true free-fall.
The player can return to any safe pitch as soon as they’d like to recover from a stall. This can be just changing to look at the horizon.
Powered flight Firework rockets are used for speed boosts while gliding.
By holding them in either hand and using them as a propellant during flight, fireworks can be used as When gliding quickly, using a firework rocket increases the player’s speed for a period corresponding to the rocket’s flight time.
If the rocket has fireworks attached, they will explode at the end of the flight and cause damage based on how many stars are present.
It is possible to gain altitude during powered flight. This allows for extremely long glides and has been heavily utilized by far-off lands/World Border challenges.
Durability and Repair A broken pair of elytra.
Durability decreases by one point each second when gliding. Elytra are 432 durable, providing more than 10,000 blocks of transport distance and 7 minutes and 12 seconds of gliding time without enchantments. With the aid of an anvil and an enchanted book, the elytra can be subjected to the same effects of the Unbreaking enchantment as tools. Elytras’ flight time is increased by Unbreaking III to a total of 28 minutes and 44 seconds, or roughly four seconds per durability point.
Elytra stop functioning until they are repaired when the durability reaches 1, and they take on a tattered texture in the inventory. They can never completely crumble because the damage stops at durability 1. The Mending enchantment, joining two pairs together in a grindstone, or joining it in an anvil with phantom membranes are all methods for mending a pair. Elytra in an anvil are repaired by 108 durability points per piece of membrane, so it takes 4 pieces to complete the repair.
Each repair on the anvil will also increase the Elytra’s prior work penalty, increasing the cost of each subsequent repair until they reach a certain point at which they are “too expensive” to continue. However, when an enchanted elytra pair is disenchanted on a grindstone (by subtracting nothing from it), the prior work penalty can be reset to zero. Unenchanted elytra cannot be used on the grindstone alone.
By combining Elytra in an anvil, the following enchantments can be applied to it:
- ↑ Is a quarter of the players velocity. If flying for less than 1 second, it is 0. If flying for less than two seconds, it is between 0 and 0, otherwise. 0 and 1/4 of the player’s speed (scaled up over time to 2 seconds)
- ↑ If the volume is greater than 0. 8, 0. 8-volume is added to the pitch .
- ↑ a b
|Name||Identifier||Numeric ID||Form||Translation key|
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS4)|
|Super Sonic||Use Elytra to fly through a 1 by 1 gap while moving faster than 40 m/s||—||30G||Gold|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Resource location|
|Skys the Limit||Find elytra||The City at the End of the Game||Have a pair of elytra in your inventory.||
Issues relating to “Elytra” are maintained on the bug tracker. Report issues there.
- The singular form of elytra is an elytron.
- In reality, elytra are not used for flight. They are the robust forewings of beetles and earwigs, which protect the true flight wings. However, like the elytra in Minecraft, they can be used for gliding in beetles.
- A flying player’s hitbox is smaller than usual: A 0. 6 block cube centered on the players feet.
- By pressing Shift and then Space while standing on a ladder, the player can glide and fall at a speed based on their visual angle. The player can descend a ladder quickly, but if they do so too quickly after reaching the ground, they risk suffering fatal fall damage. The player’s descent can also be accelerated by using a firework rocket.
- When wearing elytra in the Java Edition, the player can glide into deep water without the animation pausing, giving the impression that they are swimming.  The animation stops once the player touches the ground. Additionally, elytra can be used underwater with fireworks rockets that have a brief boost duration.
- Elytra do not deactivate when the player flies into lava.
- Elytra can be equipped onto some mobs using commands. Unless the mob’s FallFlying tag is set to 1b, nothing happens. Before landing, mobs glide forward helplessly before regaining control of their AI. Squids are an exception to this rule because their AI causes them to try swimming in the air, which interferes with the mechanics of their elytra and causes them to fall to the ground. Because chickens fall slowly, they can move more distance. When not sitting, tamed cats, wolves, and endermen cannot teleport until they touch the ground. Vexes fall until they die or despawn because they cannot touch the ground, which prevents mobs from regaining control until they do. Mobs that can fly, like parrots and vexatious creatures, can steer in the air but cannot move up or down. Dolphins also have this ability.
- When elytra were first introduced to this platform, 4J Studios created an elytron-centered tutorial map for the console edition. This map is themed as “ruins of an ancient civilization of Minecraft worshipers” and demonstrates the new amplified terrain generation. This map can be seen behind the scenes.  On March 28, 2017, 4J Studios added “Glide,” an elytron-themed Mini Game with Time Attack and Score Attack modes for the console edition. .
- In contrast to fireworks and tridents enchanted by the Riptide, a player who jumps while wearing elytra and the Slow Falling effect slightly ascends.
- The End never yields enough adequate resources, sadly, tweeted Mojang on May 5, 2019, along with a dejected emoji.  Each word’s first letter forms the word “Ten Years” (Ten Years). There was a photo of Steve and Alex in elytra and a chestplate attached. “Have you noticed something suspicious here lately?” they tweeted the following day.
- The idea of combining elytra with a chestplate was taken into consideration by Mojang, but they ultimately decided against it because elytra taking up armor is an intentional choice for game balancing. .
- The first of elytra, tweeted by Jeb. Click to play.
- Folded elytra, which resembles the cape the user is wearing.
- Elytra in an end ship.
- A player wearing elytra.
- A player using elytra.
- Elytra with only 1 durability.
- Elytra designs that match the official capes were posted on Reddit by Jeb.
- A player gliding while blocking with a shield.
- An of players using elytra.
- Steve gliding with elytra.
- Alex gliding with elytra.
- A pair of enchanted elytra.
- Screenshot of Glide mini-games.
- Another screenshot of Glide mini-games.
- Glide launch poster.
- Official elytra themed tutorial map.
(These maps are available on the Microsoft Store for a fee.)
Designs when wearing capes
How To Get & Use ELYTRA In Minecraft!! – The Ultimate Elytra Guide
What is the easiest way to get elytra?
Elytra will only spawn in end ships. Only end ships will carry a pair of Elytra, and end cities do not have Elytra. Not all cities will have an end ship nearby, but these ships will spawn near cities. Keep looking and eventually you will find them.
How do you get an elytra in Minecraft?
You must defeat the Ender Dragon and then explore the End to find an End City if you want to find an Elytra. End Cities are buildings that appear at random in the End and contain Shulkers and, with any luck, a single Elytra.
How to make wings in Minecraft?
The End ship, which is moored off of a few End cities in the outer End, can be used to purchase Elytra. It is located inside an item frame inside the ship’s hull. It is guarded by a single shulker.