You were wise to seek advice if you wanted to learn how to make potions in Minecraft because, depending on the type of potion you want to make, it can be an astonishingly difficult task. After gathering a variety of resources from the Nether, you can begin brewing potions, but until then, you can use this guide to learn how to create different kinds of potions in Minecraft 1. 18. If you want to defeat the Wither, you’ll need to have plenty of potions available.
A player can distill the ingredients into each bottle by placing at least one or more water bottles in the lower three slots of the brewing interface, an ingredient in the upper slot, and blaze powder in the fuel slot. This enables the creation of potions that the player may consume and receive an effect from. There is no requirement that the three potions being brewed be the same. 20 batches of potions can be brewed from a single blaze powder.
Each potion begins with a water bottle and goes through one or more brewing steps. The usual steps are:
The potion of weakness is the exception to the rule, as it is made by brewing a fermented spider eye directly into water. Redstone can be used to extend the potion’s duration, and it can also be changed into a splash or lingering potion as described above.
Each brewing step takes 20 seconds. For every piece of blaze powder used, 20 “steps” of brewing are fuelled. When a brewing operation begins, fuel is used, and it is not recovered if the operation is stopped early by taking out the ingredient or potion bottles. No matter how many bottles are brewed—one, two, or three—the amount of fuel used will remain the same.
Hoppers can be used to feed ingredients into the top, bottles and fuel into the sides, and “finished” potions can be taken from the bottom of the brewing stand.
- For hands-free brewing of a multi-step potion, all ingredients for a single batch of any recipe can be loaded in order from a hopper. (With the nether wart falling through to begin brewing. ).
- Since every procedure results in a “finished” potion that can be consumed by a bottom hopper, mass-producing potions is not simple. But if the bottom hopper is “locked” with a redstone torch that can be toggled to the “off” position by a lever or other toggleable redstone component, it can be controlled. The brewing stand can then be emptied or turned off to prevent the removal of fresh bottles.
Additional bottles of water or potions can be added, and the brewing process continues as long as one of the three bottom spaces is filled. In contrast, if the ingredient is taken out or the bottom three slots are empty at any point in the process, nothing is brewed.
|Brewing Stand||Used to add ingredients into water bottles.|
|Cauldron||Each cauldron can hold a bucket of water (after placement), fill 3 glass bottles, or in Bedrock Edition, hold 3 bottles worth of a single potion (after placement), and can hold water in the Nether without evaporating.|
|Water||Alternatively, instead of a cauldron, a water source block can be used to fill an unlimited number of glass bottles.|
|Blaze Powder||Needed to fuel the brewing stand.|
|Glass Bottle||Container for all kinds of potions.|
|Water Bottle||The starting base for all potions, made by filling a glass bottle from a cauldron or a water source block.|
Base ingredients and modifiers
All potions begin with base ingredients, which are substances that can be added directly to a water bottle. Given that it is necessary for the creation of a vast majority of potions, nether wart is the most essential of the base ingredients.
Modifiers are substances that are added to potions to change their characteristics or their effects. The fermented spider eye is special in that it is the only modifier that can instantly transform a water bottle into a potent remedy.
Enhancement: Typically, increasing a potion requires making a trade-off between potency and duration. A potion’s duration is shorter when it has an enhanced effect, and it cannot have an enhanced effect when it has an extended duration. However:
- Enhancing a potion’s performance that has no time limit (e.g. g. Instant Health) with glowstone involves no trade-off.
- A potion’s time being extended without causing level II effects (e g. Fire Resistance) with redstone involves no trade-off.
A fermented spider eye alters a potion’s basic effect, frequently reversing it or creating a poisonous potion.
- Typically, a corrupted potion has the opposite effect as the original one.
- An extended or enhanced potion can be corrupted into an effect that supports the modifier to create a new potion with the same modifier.
- A basic potion of Harming is created when an enhanced potion of Poison/Healing is corrupted. Enhanced potions of Leaping or Swiftness cannot be corrupted.
- A potion of Night Vision that has been “corrupted” into a potion of Invisibility.
Any potion has the potential to be transformed into a splash potion, and subsequently, a lingering potion. For influencing other entities, splash and lingering potions work best.
- Similar to their regular counterparts, splash potions and lingering potions are also subject to modification. For instance, any of the base ingredients can be used to create a splash potion when making a splash water bottle.
- Some lingering potions and extended/enhanced splash potions, respectively, cannot be brewed from their extended/enhanced potion/splash potion counterparts (e g. Regeneration + → Splash Potion of Regeneration +). [Bedrock Edition only].
- Splash potions’ effects last only three-fourths as long in the Bedrock Edition as they do in the drinkable form. For instance, a 8:00 drinkable potion effect becomes a 6:00 splash potion. Splash and drinkable forms last the same amount of time in Java Edition.
- The duration of lingering potions is only one-fourth that of their drinkable counterparts. For instance, a lingering potion’s 8:00 drinkable potion effect is reduced to 2:00.
Effect ingredients give an awkward potion a specific effect but do not change the duration or intensity of the potion. Most of these ingredients result in an uninteresting potion when added directly to a water bottle. Golden carrot, pufferfish, turtle shell, and phantom membrane are the exceptions to this rule and cannot be added straight to a water bottle.
Base potions are non-effectual potions that can be brewed by putting one base ingredient in a water bottle. Only the awkward potion can have an effect ingredient added to it to create a potion effect.
|Potion||Reagent, base||Precursor to|
|Awkward Potion||Effect potions|
Awkward potions are made by adding nether wart to a water bottle, and awkward potions are made by adding an effect ingredient. A fermented spider eye must corrupt a potion in order for it to perform some effects. The only potion that can be brewed without nether warts is the potion of weakness, which can also be made by simply adding a fermented spider eye to a water bottle.
Undead mobs react differently to effects than other mobs. They are susceptible to damage from healing potions, gain health from harming potions, and are unaffected by regeneration and poison potions.
|Potion of Healing||—||Potion of Healing||Instant Health: Restores health by 4 .
Enhanced:Instant Health II: Restores health by 8.
|Potion of Fire Resistance ( 3:00)||Potion of Fire Resistance ( 8:00)||—||Fire Resistance: Gives immunity to damage from fire, lava, magma blocks, campfires, and blazes ranged attacks.|
|Potion of Regeneration ( 0:45)||Potion of Regeneration ( 2:00)||Potion of Regeneration ( 0:22)||Regeneration: Restores health by every 2.5 seconds.
Enhanced:Regeneration II: Restores health by every 1.2 seconds.
|Potion of Strength ( 3:00)||Potion of Strength ( 8:00)||Potion of Strength ( 1:30)||Strength: Increases players melee attack damage by 3 .
Enhanced:Strength II: Increases players melee attack damage by 6.
|Potion of Swiftness ( 3:00)||Potion of Swiftness ( 8:00)||Potion of Swiftness ( 1:30)||Speed: Increases movement speed, sprinting speed, and jumping length by 20%.
Enhanced:Speed II: Increases movement speed, sprinting speed, and jumping length by 40%.
|Potion of Night Vision ( 3:00)||Potion of Night Vision ( 8:00)||—||Night Vision: Makes everything appear to be at the maximum light level, including underwater areas.|
|Potion of Invisibility ( 3:00)||Potion of Invisibility ( 8:00)||—||Invisibility: Renders the player invisible. Equipped and wielded items are still visible.|
|Potion of Water Breathing ( 3:00)||Potion of Water Breathing ( 8:00)||—||Water Breathing: Prevents the oxygen bar from depleting when underwater.|
|Potion of Leaping ( 3:00)||Potion of Leaping ( 8:00)||Potion of Leaping ( 1:30)||Jump Boost: Increases jump height by 1⁄2 block.
Enhanced:Jump Boost II: Increases jump height by 1 1⁄4 blocks.
|Potion of Slow Falling ( 1:30)||Potion of Slow Falling ( 4:00)||—||Slow Falling: Causes the player to fall at a slower rate and not take any damage when hitting the ground.|
|Potion of Poison ( 0:45)||Potion of Poison ( 2:00)||Potion of Poison ( 0:22)||Poison: Depletes health by 1 every 1.25 seconds.
Enhanced:Poison II: Depletes health by 1 every 0.4 seconds.
|Potion of Weakness ( 1:30)||Potion of Weakness ( 4:00)||—||Weakness: Reduces players melee attack damage by 4 .|
|Potion of Harming||—||Potion of Harming||Instant Damage: Inflicts 6 damage.
Enhanced:Instant Damage II: Inflicts 12 × 6 damage.
|Potion of Slowness ( 1:30)||Potion of Slowness ( 4:00)||Potion of Slowness ( 0:20)||Slowness: Slows the player to 85% speed.
Enhanced:Slowness IV: Slows the player to 40% speed.
|Potion of the Turtle Master ( 0:20)||Potion of the Turtle Master ( 0:40)||Potion of the Turtle Master ( 0:20)||Slowness IV, Resistance III: Slows the player by 60% speed and reduces incoming damage by 60%.
Enhanced:Slowness VI, Resistance IV: Slows the player by 90% speed and reduces incoming damage by 80%.
Cures are brewed from awkward potions using different elements. [Bedrock and Education editions only] Consuming these counteracts the negative effect mentioned. They can’t be changed into enhanced, splash, lingering, or longer versions.
|Eye Drops||Cures Blindness|
Only commands or the Creative inventory can be used to acquire the Potion of Luck (available in the Java Edition only) and the Potion of Decay (available in the Bedrock Edition only).
- Although Jeb said that in Java Edition Beta 1. Only 22 different potions could be created without the aid of external programs in Prerelease 3, despite the fact that there were 161 different potion combinations that could be made in the future. Of those, 19 potions had one of 8 different effects.
- You can create a potion that cannot be upgraded into a splash potion by altering the item NBT using an editor or commands.
- Brewing is much less intuitive than crafting, smelting, and stonecutting because there is no in-game recipe book.
- When a brewing stand is destroyed while still containing eight full amounts of brewing powder, the powder is also lost.
- Texture file for the 1.9 brewing user interface
The Ultimate Minecraft 1.19 Potion Brewing Guide | How to make all Potions, Auto Brewer and More!
How do you make all potions in Minecraft?
In order for an ingredient to be distilled into bottles and the potions to be consumed to give the player a specific effect, you must place flasks in the bottom three slots of the potion-making interface and an ingredient in the top slot.
How many potions can you brew in Minecraft?
made some ingredients base-secondary (the spider eye, glistering melon, and blaze powder made mundane potion when brewed into a water bottle in addition to their previous functions), increasing the number of potions to a total of 28 in 35 combinations.
Do you need nether wart to make all potions?
During the brewing process, Nether Wart can be used to create awkward potions. Almost all potions use the awkward potion, which must first be brewed, as their foundation. All potions, with the exception of potions of weakness, must be made from scratch.
Can you brew potion of luck?
Lucky potions, however, cannot be made and cannot be acquired in a survival situation. In Minecraft Java Edition, using creative inventory or commands is the only way to obtain a potion of luck. Some players might not be aware that their attribute in Minecraft is “luck.”