One of the most crucial tasks in Minecraft is gathering experience points. It enables you to level up in the game, use the best Minecraft enchantments, and receive bonus credits on some Minecraft survival servers. But increasing your XP isn’t an easy task. Fortunately, creating a mob farm in Minecraft makes it simple to gain experience points and even find loot. Mob farms can be started with just a little preparation and some essential supplies. Once it’s ready, you can use the mob farm in conjunction with your top-notch Minecraft home designs to gain free boosts. Additionally, you can use the farms to create mob trap-enhanced Minecraft adventure maps. So without further ado, let’s get started learning how to quickly create a mob farm in Minecraft.
- Dig a 2×2 hole in the ground. It only needs to be one layer deep. …
- Place your four treasure chests into the hole, all facing the same direction. …
- Place your four hoppers on top of the treasure chests. …
- Place your slabs on top of the hoppers.
Some of the most popular types of mob grinders include the ones listed below.
Fall damage grinderSee also:
|Mob||Minimum height to death|
|Cave Spider||17 blocks|
One of the simplest and quickest ways to grind mobs is through fall damage. This technique is frequently used in conjunction with a mob farm where mobs are forced into water streams where they can be easily dropped from a deadly height. Some mobs are immune to fall damage. These include flying hordes like blazes, chickens, cats, and iron golems.
The drop height is the most crucial component of a fall damage grinder. To kill different mobs, you must drop them at varying altitudes. The majority of hostile mobs can be dispatched with a 24-block drop, but witches need 30 blocks. Feather Falling boots or armor can occasionally spawn on some mobs, including zombies and skeletons, changing the required distance. Therefore, it is frequently preferable to make the drop deeper than is necessary.
On the other hand, it is often desirable to kill the mobs manually in order to obtain experience and other exclusive drops. By dropping the mobs slightly lower than the minimum death height, it possible to make most mobs end up with 1 health points, so you can kill them with one hit. In Java Edition, it is not possible to bring zombies to half a heart, even with a combination of falling and suffocation, because zombies have 2 () natural armor points. If you wish to use your fist rather than a tool to kill the mobs, a strength beacon may provide the extra damage necessary to kill zombies and mobs with armor in a single hit. However, stone swords are cheap and plentiful, and you can also use tools (such as shovels) dropped by the zombies.
Dealing with spiders can be challenging because they can grab the walls and lessen fall damage. It takes a minimum of a 2 by 2 pit to kill spiders. In the event that a spider happens to brush the wall at any point during its descent, you might want to dig the pit deeper than the required 19 blocks.
- If you want to get the mobs up high enough to drop, bubble columns are helpful.
- Make an opening showing just their feet if you’re dropping the enemies to kill them later so they can’t attack you.
- Witches and endermen must be killed right away in order to prevent the witch from healing and the enderman from teleporting.
- Magma blocks may be useful to kill Feather Falling survivors.
Magma blocks are a simple method of mob grinding. When mobs walk on a magma blocks, they are dealt 2 damage every second. This means an unarmored skeleton dies in about 20 seconds. To avoid being damaged while building, you should obtain Frost Walker boots, drink a Fire Resistance potion, or just crouch.
Although items are not destroyed by magma blocks, collecting them can be a little challenging. There are typically two ways to collect items: either use hopper minecarts or use water streams to remove items from the magma blocks. The drawback of water streams is that they can prevent any fall damage and may cause the mobs to bob up and down, occasionally taking damage. Both of these issues can be resolved by running hopper minecarts on rails underneath the magma, but it is more expensive.
Not all mobs can be easily killed by magma blocks. Magma blocks are useless as a nether grinder because nether mobs like wither skeletons and blazes are not affected by fire damage. Witches drink fire resistance potions, which render magma blocks useless against them. Spiders can be challenging as well because they may climb walls and cause problems.
To kill mobs, wither roses can be utilized similarly to magma blocks and sweet berries. To avoid using hopper minecarts to pick up items through full blocks, wither roses placed on top of soul sand allow items to sink into soul sand blocks and be picked up by hoppers immediately below.
Magma blocks and sweet berries inflict the same amount of harm as wither roses: 1 heart per second. (Also applies the wither effect).
Lava grinders A simple lava grinder.
For iron golems or mob farms that are not very high off the ground, a lava grinder is frequently the easiest and most useful grinder if you have a lava bucket.
Lava is effective at dealing damage, but it also frequently destroys objects. By pushing the mobs into the lava while it is suspended on a sign, it is possible to prevent the loss of items. After a mob dies, its items drop into the hopper below the lava. This type of grinder is often called a “lava blade. “.
Another variation involves a mob falling into a pool of lava that is suspended above a space that the drops land in.
Baby zombies are typically unaffected by lava grinders because they can fit in the one-block space beneath the lava that is being suspended by the signs and frequently survive when they fall through a pool of lava. A fence between the hopper and your collection room is a smart idea (a fence over a chest does not stop the chest from opening). Then you can easily kill any baby zombies that are waiting on the other side.
- Iron golems and smaller mobs can be killed by a three-tiered lava grinder, but young zombies can get through.
- Another lava grinder (front view).
It is also possible to use a dispenser to douse mobs rather than pushing them into the lava. The mobs catch fire during their brief time in the lava and become weaker until a player can easily kill them with one or two hits.
Campfire killer For normal mobs, only one campfire and one hopper is needed. Two are shown here, as a 2×2 layout of campfires is needed to kill
Compared to a lava grinder (above) and a trident killer (below), a campfire killer has advantages. A campfire does not destroy items like lava can. Baby zombies that would normally fit in a space under lava can be killed by a campfire as well as most other mobs. A campfire killer is much less expensive and easier to build than a trident killer, and it only needs water, a sign, a hopper, a chest, a glass block, and a campfire. However, it does not grant players experience like a trident killer does. A campfire requires only wood to make the crafting ingredients. It is an excellent choice for early-game farms.
In the right-hand figure, the water flow is stopped by a sign (or a button). The water pushes the mob onto the campfire. Any items dropped into a hopper placed directly beneath a campfire are pulled in. The hoppers feed into a collection chest. Mobs are trapped in the campfire area by the glass block, and glass can be used to see the mob being eliminated. Having a half-block space between the glass and the campfire allows for safe manual killing, which gives the player experience.
Despite the fact that a campfire hurts enemies gradually, it generally succeeds against enemies lacking fire resistance. Most hostile mobs (creepers, zombie variants, illagers, spiders, etc. ) die in less than 10 seconds in a campfire. A campfire kills an iron golem in about 50 seconds. Due to their use of healing and fire resistance potions, witches are resistant to campfire killers. If a witch gets caught in this trap, it should be manually killed because they can survive for a very long time in a campfire.
You can create soul campfires in its place if you have access to soul sand. These are typically a better option than a typical campfire because they kill twice as quickly and emit less light.
Projectiles that the player can pick up again after they land in a block (i e. Mobs can be struck by certain weapons (such as arrows and tridents) if they move after becoming lodged. Depending on the type and level of the piercing enchantment, a projectile can hit a maximum of one mob, one mobs with piercing crossbows, one mob with piercing tridents, and an infinite number of mobs with piercing tridents before becoming inert and unrecoverable.  Even hours after the projectile was launched and/or when the player is no longer nearby, hits caused by moving the projectile after it had been lodged in a block count as hits for the player who launched the projectile. As long as the shooter was loaded somewhere in the world when the projectile was launched, such hits cause the mob to drop experience and player-kill loot. Additionally, if the player has a looting sword in their primary hand when the kill occurs, the loot dropped is affected by the looting buff.
Trident killers use these mechanics to create a fully automated way to kill enemies and cause them to drop experience points and other player-exclusive items. They operate by launching a trident into a device that employs a piston to drive the trident into crowds and a clock circuit to turn the piston on and off.
Trident killers offer a way to obtain significant player-kill loot and experience from a farm without having to click repeatedly or move between various kill locations. Due to variations in the spawning algorithms, many Bedrock mob farms are significantly less productive than their Java counterparts. Additionally, because Bedrock Edition lacks the sweep attack, it can be challenging to manually slay a lot of mobs with a sword. By reducing the distance that mobs must travel before being killed and by using the looting enchantment while mobs are still being killed automatically, players may want to increase the effectiveness of their farms. Trident killers make this possible. They enable the player to kill distant players in discrete, small modules of a farm and grant them the looting buff for those kills. The tridents in trident killers also never despawn in addition to these benefits. Tridents decrease in durability only when they are thrown. A trident killer can run indefinitely without the need for additional tridents because the trident is only thrown once.
Tridents must be obtained through drowned hunting or the construction of an aerial drowned farm because they cannot be crafted or found in chests. A trident killer only needs one trident, even if it is almost completely worn out.
Piston grinderSee also:
Using pistons, it is possible to push blocks into mobs so that they suffocate. In the shown example design, a piston pushes a mob underneath a sticky piston holding a block. The sticky piston extends at the same time to “smash” the mob and cause it to die from suffocation at 2 points per second. The water used to push the mobs can also be used to wash the items to a hopper for item collection. This setup works only for tall mobs, but the same principle can be used for smaller mobs as well.
This trap’s drawback is its slow rate of kills because each mob must suffocate for about 10 seconds before it dies. The solution to this issue is to have a row of pistons push together simultaneously, suffocating multiple mobs with each smash. Another downside is the inability to handle spiders. You need to find an alternative method to separate spiders, like using a cactus choke.
Timing is important for this trap to work efficiently. A loop of at least 30 repeaters set to maximum is required for single mob smashes, giving each loop 12 seconds. With this configuration, turn on the loop for just over 10 seconds to ensure their death and leave it off for the remaining two seconds to give 10 second kills and two second load times. The load time for an entire row of 8 pistons is approximately 6 seconds, so the loop requires 40 repeaters for a 16-second loop. A stream that is 8 blocks long, 2 blocks wide, and has pistons on both sides takes about 8 seconds to load. This amounts to at least 48 repeaters.
These grinders are uncommon and less frequently used than other types. They can still be useful in some situations, however.
Entity cramming grinder
It is possible to kill mobs using entity cramming. When there are more entities sharing a hitbox than the value set in the Entity cramming threshold setting (default 24), if they cannot be pushed apart, they start to take damage. This grinder deals 6 damage per second, quickly killing mobs such as skeletons and zombies after about 2 seconds of exposure. Because this trap deals suffocation damage, it works with all mobs, including those which are immune to fire and lava, such as wither skeletons.
Dig a 1 by 1 pit at least two blocks deep to prevent mobs from jumping out before building the grinder. Mobs will eventually reach a critical mass as they fall into the hole, crossing the cramming threshold and beginning to be damaged. As with any other grinder, collect the items using hoppers or hopper minecarts. They become stuck in the chamber when the farm is turned off and the density of the mobs in the hole isn’t high enough, but they can be killed with a sword.
The only way to gain experience from this farm is by manually killing the remaining mobs. It can kill almost anything, though, and is inexpensive, straightforward, and simple to construct. Just dont fall in.
This cactus choke kills spiders, solving potential spider size/jump/climbing issues. It is a straightforward design that relies on the spiders’ 22 size. At a bottleneck where the water-conveyor narrows from two blocks wide to one block, the grinder stops all spiders. A cactus is placed on top of a sand block at an angle where spiders will encounter it. Although this grinder is effective, some of the loot may be destroyed by the cactus.
Zombie and skeletons can be destroyed and separated from creepers by being set ablaze with sunlight. This can also be done with monster spawners. Simple construction of a room with glass or a hollow ceiling will serve as a sunlight grinder. Despite being simple to construct, this grinder has a number of drawbacks:
- The grinder is ineffective at night and when it is overcast because it only operates during the day.
- It requires an area where sky access is possible.
- It requires the kill chamber to be separated from water.
- It works only with certain mobs.
Although technically not a mob grinder, this method produces a similar result and is entertaining way to use mobs that have been spawned from a mob farm. Mobs can be slowly released into an arena to battle players after being gathered in chambers.
The idea is straightforward: two tall structures with about 15 rooms each, holes at all corners, and water surrounding them to force anything veering to the sides into the hole at the corner The mobs are then imprisoned in a straightforward holding area until a lever is pulled to release pistons, allowing the mobs to exit.
You can crush mobs by using an anvil to smash them. The first step should be to contain the mobs in a small room with an open ceiling. Next, you ought to have a tall pillar on one of the chamber’s walls that you can scale to drop an anvil. All mobs should be instantly killed if dropped from a high enough height. Then, you can either enter the chamber or use a hopper to collect the drops. If you want to break the anvil and keep it from getting damaged, you might want to put a torch or sign at the bottom of the chamber. Then, using some sort of vertical item transportation, it would be possible to automatically transport the items and anvil back up to the top.
Sweet berry bush
Mobs (aside from foxes) suffer damage as they pass through Sweet Berry Bushes. Sweet Berries are a slow grinder because they only cause damage when a mob moves. Only grass blocks, dirt, podzol, coarse dirt, or farmland may be used as a surface for sweet berries.
This grinder entails placing pistons one block above the pit’s floor and surrounding a 4×4 pit with them. Push mobs into the pit, then connect the pistons to a loop or a lever to quickly turn on and off the pistons, causing the entities inside the pit to fall into the ground and perish. In order for the mobs to fall, there must be a space one block tall beneath the pit’s floor. This kills extremely quickly.
After the mobs have been dispatched, you might want to collect items automatically. Placing a hopper at the end of your water flow or wherever your items drop out is an easy way to accomplish this. The items can then be stored in a double chest that is positioned underneath or next to the hopper. You might need multiple hoppers or control water flows to move items into a single destination hopper if there is a large area where they can land.
For more complicated designs, you can also use hopper minecarts. You can easily run a rail line underneath the blocks where items are resting because hopper minecarts can pick up objects through solid blocks. In lieu of numerous hoppers or in addition to magma rock grinders, rail lines are frequently helpful.
- In the Bedrock Edition, it is intended for tridents to be able to hit multiple mobs: see
Minecraft: EASY MOB XP FARM TUTORIAL! 1.19 (Without Mob Spawner)
How do you trap mobs in Minecraft?
Simply place trapdoors on the surface of a one-block wide ravine to cause mobs to fall into it. Finally, a gap can be created by flicking these trapdoors. Mobs will perceive the area as being full of solid blocks when they spawn, and they typically walk over the trapdoor as well.
How do you make a trap in Minecraft?
Simply construct a hole next to a wall in your home. Place a trap door over it and a button next to it on the adjacent wall. Now, pressing the button will cause the trap door to open. Any nosy neighbours will fall to their doom!.
How to build mob spawner?
Building the Mob Spawner Basement At the base of the tower’s interior, dig a two-by-two six-block-deep. When mobs spawn at the top of the tower and fall into it, this will create a large hole at the bottom of the tower, which will direct them into it. Add four hoppers to the bottom of the hole.
How many blocks is a mob trap?
Dig a 1×1 hole down 23 blocks (minimum). With fall damage, players or mobs are immune to damage for the first 3 blocks, then they suffer 1 damage (half a heart) for each additional block. Therefore, 23 feet is required to deal 20 damage to 10 hearts.