How to extend a potion in minecraft

The steps and screenshots in this Minecraft tutorial show you how to make a Potion of Strength (8:00).

A longer-lasting Potion of Strength (8:00) can be made in Minecraft than a standard Potion of Strength (3:00). You will receive the Strength effect and a 130% increase in attack damage for eight minutes after drinking this potion.

* If applicable, the version to which it was added or removed NOTE: Bedrock Edition has replaced Pocket Edition (PE), Xbox One, PS4, Nintendo Switch, and Windows 10 Edition. We will continue to show them individually for version history.

If you’d like to extend the time the effects of the potion hold, add redstone dust to the potions. If you’d like to add power to the potions, add glowstone dust instead. This will upgrade your potions to level two.

Mob loot

If a witch dies while consuming a potion, they may drop potions of healing, fire resistance, swiftness, or water breathing.

Wandering traders

If a wandering trader is killed while consuming the potion, it may drop a Potion of Invisibility.

Water bottles can be fished up as junk items.

BrewingMain article:

Almost all potions are obtained by brewing.

It is impossible to make the potions of luck (JE only) and demise (BE only). A Luck Potion can be given by using the command /give @s minecraft:potion:luck, whereas a Potion of Decay can be obtained by using the command /give @s potion 1 36. Both are also available in the creative inventory.

Chest loot

Two Health II potions and one Weakness splash potion can be located in the brewing stands on ships in end cities and the basements of igloos, respectively.

In the Bedrock Edition, a random potion can be found in the cauldron in a swamp hut.

Piglins can exchange a gold ingot for a potion or splash potion of fire resistance.

As with all consumable items, potions are used by pressing and holding the bottle in your hand. When inebriated, they grant the player the relevant status effect.

When a potion is consumed while it is already in effect, the duration of the effect is reset rather than extended. The activation of a lower level does not cause a potion’s effect to “downgrade.” Drinking a regular Regeneration potion, for instance, has no effect if a player has Regeneration II.

When a potion is applied to a cauldron, it does not become part of the cauldron but is instead consumed. ‌[JE only].

ModifiersMain article:

Potions can be modified in five ways.

  • Glowstone dust will increase the level of effect of some potions.
  • Adding redstone will extend the duration of the effect.
  • Some potions become splash potions (area effect) when gunpowder is added to them.
  • A lingering potion, which has an area effect that lingers on the ground, is made by mixing dragons breath with a splash potion.
  • Specific potions can have their effects changed, typically inverted, by brewing a fermented spider eye into them. This is known as “corruption.”

The modifications of Enhancement and Extension are mutually exclusive.

Most potions’ duration is traded for a greater effect when they are enhanced. For instance, while Regeneration II only lasts for 22 seconds as opposed to the base Regeneration’s 44 seconds of operation, it heals more per tick during that time.

Typically, extending a potion makes it last 8 times as long as its base potion, or 3 minutes becomes 8 minutes.

Corruption typically has the opposite effect of the potion (for instance, Swiftness becomes Slowness). It’s interesting that corrupting poison, which causes ongoing damage, instead produces a potion of harming, which causes immediate damage, as opposed to the continuous healing effect (regeneration) that one might anticipate. Instead of having an opposite effect, such as blindness, a Potion of Night Vision that has been corrupted becomes a Potion of Invisibility.

If an extended or enhanced potion is corrupted and supported by the corrupted effect, the result is a corrupted potion with the same modifier. Harming is the only “corrupted” potion that can be enhanced, though all the others can be extended. In the Bedrock Edition, a potion of Harming I is created when a Healing II or a Poison II potion is corrupted.

Base potions

Base potions are those that have no effects when consumed by the player but are required as the building blocks for other potions.

Icon Name Use
Water Bottle the base for the Awkward Potion and Potions of Weakness
Awkward Potion The base for all other effect potions
Mundane Potion Only usable as an alternative base for Potion of Weakness‌[Bedrock Edition only]
Thick Potion Unused

Effect potions

Icon Name Duration Effect Description
Potion of Regeneration 0:45 Regeneration Restores 18 × 9 health over time, 1 every 50 ticks (2.5 seconds).
Potion of Regeneration + 1:30‌[JE only] 2:00‌[BE only] Restores 36 × 18‌[JE only] or 48 × 24‌[BE only] health over time, 1 every 50 ticks (2.5 seconds).
Potion of Regeneration II 0:22 Restores 18 × 9 health over time, 1 every 25 ticks (1.25 seconds).
Potion of Swiftness 3:00 Speed Increases speed and jump distance by 20% and increases FOV (6.6 meters per second sprinting).
Potion of Swiftness + 8:00
Potion of Swiftness II 1:30 Increases speed and jump distance by 40% and increases FOV (8 meters per second sprinting).
Potion of Fire Resistance 3:00 Fire Resistance Gives immunity to all heat-related damage.
Potion of Fire Resistance + 8:00
Potion of Healing Instant Instant Health Restores 4 health.
Potion of Healing II Instant Restores 8 health. (doubles with every additional level)
Potion of Night Vision 3:00 Night Vision Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
Potion of Night Vision + 8:00
Potion of Strength 3:00 Strength Increases melee damage by 3 .‌[Java Edition only] Increases melee damage by 30% of the base damage and 1 .‌[Bedrock Edition only]
Potion of Strength + 8:00
Potion of Strength II 1:30 Increases melee damage by 6 (+ 3 per tier).‌[Java Edition only] Increases melee damage by 69% of the base damage and 1.3 × 0.65.

For each level: ({displaystyle BaseDamagetimes 1.3^{level}+{1.3^{level}-1 over 0.3}})‌[Bedrock Edition only]

Potion of Leaping 3:00 Jump Boost Allows the player to jump 1⁄2 blocks higher and reduces fall damage.
Potion of Leaping + 8:00
Potion of Leaping II 1:30 Further increases jump height to 2 1⁄2 blocks and further reduces fall damage.
Potion of Water Breathing 3:00 Water Breathing Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater.
Potion of Water Breathing + 8:00
Potion of Invisibility 3:00 Invisibility

Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a pigs saddle, a llamas carpet pattern, a shulkers yellow head, and the glowing eyes of spiders, phantoms, and endermen.

Potion of Invisibility + 8:00
Potion of Slow Falling 1:30 Slow Falling The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it.
Potion of Slow Falling + 4:00
Potion of Luck ‌[JE only] 5:00 Luck Increases the luck attribute by 1 point.

Potions with negative effects

Icon Name Duration Effect Description
Potion of Poison 0:45 Poison Causes up to 36 × 18 damage over time at a rate of 1 every 50 ticks, but does not reduce health below 1 .
Potion of Poison + 1:30‌[JE only] 2:00‌[BE only] Causes up to 72 × 36‌[JE only] or 96 × 48‌[BE only] damage over time, but does not reduce health below 1 .
Potion of Poison II 0:21.6‌[JE only] 0:22.5‌[BE only] Causes up to 38 × 19 damage over time, but does not reduce health below 1 .
Potion of Weakness 1:30 Weakness Reduces melee damage by 4 .‌[Java Edition only] Reduces melee damage by 20% of the base damage and 0.5 × 0.25.‌[Bedrock Edition only]
Potion of Weakness + 4:00
Potion of Slowness 1:30 Slowness Slows players and mobs by 15%, to about 4.75 blocks per second sprinting.
Potion of Slowness + 4:00
Potion of Slowness IV 0:20 Slows players and mobs by 60%, to about 2.25 blocks per second sprinting.
Potion of Harming Instant Instant Damage Damages 6 .
Potion of Harming II Instant Damages 12 × 6. (doubles with every additional level)
Potion of Decay ‌[BE only] 0:40 Wither Damages 1 every second, making a total of 40 × 20 damage

Potions with mixed effects

Icon Name Duration Effect Description
Potion of the Turtle Master 0:20 SlownessResistance Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%.
Potion of the Turtle Master + 0:40
Potion of the Turtle Master II 0:20 Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%.

Uncraftable potion

The Uncraftable Potion in Java Edition is an ineffective potion that cannot be acquired through normal gameplay.

Additionally, it is accessible as a splash potion, lingering potion, and for tipped arrows.

The command to obtain it is /give @s minecraft:potion, potion:”minecraft:empty.” It can also be acquired whenever a potion’s effect tags are incorrect or missing, and it acts as a stand-in for these instances.

Icon Name Effect
Uncraftable Potion No effect

Undead mobs

On undead mobs like skeletons and zombies, Potions of Healing and Harming have the opposite effects. Potions of Healing cause harm, and Harming heals them. Additionally, neither regeneration nor poison have any effect on undead mobs.

No matter the level of the used potion, hitting an undead mob in Bedrock Edition will always register as Regeneration I.

Filling cauldrons with Potions

In the Bedrock Edition, a cauldron can be filled using potion bottles. A glass bottle is used to drain and fill a potion that has been in a cauldron. Potions cannot be mixed together in a cauldron or with water.

Custom effects

By using the command /give and the tag CustomPotionEffects, which contains an array of the potion’s effects, players in Java Edition can also obtain potions with any status effect. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation distance Sipping Players When a player drinks a potion entity.generic.drink subtitles.entity.generic.drink 0.5 0.9-1.0 16 Witch drinks Hostile Creatures When a witch drinks a potion entity.witch.drink subtitles.entity.witch.drink 1.0 0.8-1.2 16 Wandering Trader drinks potion Friendly Creatures While a wandering trader is drinking a potion to become invisible during nighttime entity.wandering_trader .drink_potion subtitles.entity .wandering_trader.drink_potion varies [sound 1] 0.9-1.0 16 Bottle empties Blocks When a water bottle is filled item.bottle.empty subtitles.item.bottle.empty 1.0 1.0 16 Bottle fills Blocks When a water bottle is emptied item.bottle.fill subtitles.item.bottle.fill 1.0 1.0 16
  • ↑ 0. 35 for the first sound, 0. 325 for the second sound .
Sound Source Description Resource location Volume Pitch Players When a player drinks a potion random.drink 0.35 0.9-1.1 Hostile Creatures When a witch drinks a potion mob.witch.drink 1.0 1.0 Friendly Creatures When a wandering trader drinks a potion to become invisible during nighttime mob.wanderingtrader.drink_potion varies [sound 1] 0.8-1.2 Blocks When a potion is placed in a cauldron cauldron.fillpotion 0.1 1.0 Blocks When a potion is taken from a cauldron cauldron.takepotion 0.1 1.0 Blocks When water from a bottle is placed in a cauldron cauldron.fillwater 0.1 1.0 Blocks When water from a bottle is taken from a cauldron cauldron.takewater 0.1 1.0
  • ↑ 0. 7 for the first sound, 0. 65 for the second sound .

Data values

Name Identifier Numeric ID Form Translation key
Potion potion 426 Item potion.emptyPotion.namepotion.mundane.namepotion.mundane.extended.namepotion.thick.namepotion.awkward.namepotion.nightVision.namepotion.invisibility.namepotion.j

To identify the type of potion in Bedrock Edition, potions use the following item data values:

Potion Regular Extended Enhanced (Level II)
Water Bottle 0 N/A N/A
Mundane Potion 1 2 N/A
Thick Potion 3 N/A N/A
Awkward Potion 4 N/A N/A
Potion of Night Vision 5 6 N/A
Potion of Invisibility 7 8 N/A
Potion of Leaping 9 10 11
Potion of Fire Resistance 12 13 N/A
Potion of Swiftness 14 15 16
Potion of Slowness 17 18 42
Potion of Water Breathing 19 20 N/A
Potion of Healing 21 N/A 22
Potion of Harming 23 N/A 24
Potion of Poison 25 26 27
Potion of Regeneration 28 29 30
Potion of Strength 31 32 33
Potion of Weakness 34 35 N/A
Potion of Decay 36 N/A N/A
Potion of the Turtle Master 37 38 39
Potion of Slow Falling 40 41 N/A

Item data

  • tag: The items tag tag.
  • CustomPotionEffects: This potion’s or tipped arrow’s unique potion effects (status effects). One of these for each effect. Id: The numeric ID of the effect. amplifier: The effect’s amplifier, with level I having a value of 0. Negative levels are discussed here. Optional, and defaults to level I. Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick. Ambient: 1 or 0 (true/false) indicates whether or not this effect is one that a beacon provides and, as such, should be less distracting on the screen. Optional, and defaults to false. Whether or not this effect produces particles is indicated by the ShowParticles value of 1 or 0 (true/false). Optional, and defaults to true. If the effect icon is displayed, ShowIcon: 1 or 0 (true/false) is true. false if no icon is shown. Potion: The name of the default potion effect. This name differs from the status effect name. For instance, “minecraft:strong_healing” is the value for a potion called “Instant Health II.” A potion or arrow with this tag attached to it is named with the appropriate effect. The name “Uncraftable” is given to it because the default value is “minecraft:empty.” Area-of-effect clouds, arrows, splash, and lingering potions all make use of this custom color, which is called CustomPotionColor. However, the particles emitted by the entities that ultimately experience the effect do not share this color. The formula Red=16 Green=8 Blue calculates the numeric color codes from the Red, Green, and Blue components. The numeric color codes are equal to the color’s hex code when converted to a decimal number. The top byte is ignored for positive values larger than 0x00FFFFFF. All negative values produce white.

Ordinary potions identify their type with an NBT “Potion” tag. The tag’s values are (to be followed by minecraft:):

Potion Regular Level II Extended +
Uncraftable Potion anything except the below
Water Bottle water
Mundane Potion mundane
Thick Potion thick
Awkward Potion awkward
Night Vision night_vision long_night_vision
Invisibility invisibility long_invisibility
Leaping leaping strong_leaping long_leaping
Fire Resistance fire_resistance long_fire_resistance
Swiftness swiftness strong_swiftness long_swiftness
Slowness slowness strong_slowness long_slowness
Water Breathing water_breathing long_water_breathing
Instant Health healing strong_healing
Harming harming strong_harming
Poison poison strong_poison long_poison
Regeneration regeneration strong_regeneration long_regeneration
Strength strength strong_strength long_strength
Weakness weakness long_weakness
Luck luck
The Turtle Master turtle_master strong_turtle_master long_turtle_master
Slow Falling slow_falling long_slow_falling

Bedrock Edition

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Local Brewery Brew a potion. Pick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies. 15G Bronze
  • Mining Fatigue and Instant Health II status effects in a thick potion (duration: 4:00).
  • An invisible sheep. Its wool can still be seen.

Issues relating to “Potion” are maintained on the bug tracker. Report issues there.

  • The highest tier a potion can reach is 127, but using the /effect command, the highest effect level possible is 255.
  • The second drinking animation is not displayed when a player quickly switches to another potion after drinking one, which amounts to drinking two potions. [verify].
  • A potion of Poison II lasts for 22. 5 seconds, but because the item hover display uses rounded-down integer values, it appears to be 22 seconds.
  • The Uncraftable Potion texture is used for the icon of the “Local Brewery” advancement.

Unused potions

  • Potion of Absorption
  • Potion of Blindness
  • Potion of Haste
  • Potion of Health Boost
  • Potion of Hunger
  • Potion of Mining Fatigue
  • Potion of Nausea
  • Potion of Resistance
  • Potion of Saturation
  • Potion of Levitation
  • Potion effects showing up on the screen.
  • The bubbles emitted when a player drinks a potion.
  • The impact of night vision (left with and right without)
  • The view in the Nether when a player is wearing night vision
  • A brewing stand with a potion displayed next to it.
  • A guide to brewing before 1.6.

See also

How to Extend Potions in Minecraft #shorts


How do you make a potion longer?

A Potion of Strength II will be in the bottle when the progress bar is full. Redstone cannot be used to lengthen the effects of the Potion of Strength II.

Can you extend a Level 2 potion?

While brewing glowstone with a potion will make it stronger (a healing potion, for example, will heal more), brewing redstone with a potion will lengthen its duration.

What item makes potions longer?

In the Brewing Stand menu, put the Potion of Strength (3:00) in one of the bottom boxes. Then add the redstone dust to the top box. You will hear a “glug glug glug” sound when the brewing process is finished, and the redstone dust will vanish. The Potion of Strength (8:00) will now be finished.

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