How to feed tamed horses in minecraft

In Minecraft, feeding a horse will allow you to restore its health and will also cause a baby horse to grow more quickly. Lets explore how to feed a horse.

RidingSee also:

Once tamed and saddled, a horse can be guided using the mouse, jump, and standard directional controls. The player dismounts using the dismount control.

In Survival or Adventure mode, when riding a horse, the health bar is in place of the hunger bar.

Riding a horse allows the user to perform any action, including drinking or throwing potions, opening doors or redstone devices, using chests, crafting tables, and furnaces, placing and breaking blocks, and using melee or bow attacks.

Any one-block incline is automatically climbed by a horse in a saddle. A space as low as 2 inches can be safely traversed by the horse and rider. 75 blocks high. Lower clearance puts the rider at risk of suffocating if their head collides with an opaque block. The horse itself can enter gaps as low as 1. 625 blocks high, but when the clearance is less than 1, it may suffer suffocation damage. 75 blocks. Horses cannot fit through a 1-block-wide gap.

The maximum speed of horses varies between 4. 74 blocks/second and 14. 23 blocks per second [verify] (compared to the players’ average walking speed of 4 3 blocks/second). About 68% of horses are able to go faster than a minecart Horses move backwards slowly, moving sideways about as quickly as the player. A horse’s speed can also be affected by potions. Speed has no relation to a horse’s outward appearance.

A ridden horse can be trained to jump, and by holding the reins, the horse can jump higher. Horses are not affected by jump boost beacons or potions. When using the standard dismount control or entering water that is deeper than two blocks, the rider dismounts from the horse. Horses suffer fall damage when falling from heights, just like the player does.

A player cannot use a nether portal while mounted on a horse. However, it is also possible to mount the horse and then dismount, sending it through the portal on its own, or to position the horse with a lead before pushing it through the portal.

Unfocused horses occasionally pause in their wandering to rear, flick their tails, or lower their heads as if to eat grass. In contrast to sheep, the eating animation doesn’t actually result in the consumption of any grass. The horses may turn to face the player if they are in close proximity. Any horse can be saddled, even a wild or undead one, but an untrained horse will rear and flail its forelegs when saddled. Horses remain passive, even when hit.

Horses make neighing and whinnying sounds.

Like most mobs, horses can travel by minecart or boat. Adult horses cannot ride in boats. [Java Edition only] Horses slowly regenerate health in contrast to other passive mobs.

A player can lead tamed (and untamed [Java Edition only]) horses by holding a golden carrot, an apple, or an enchanted apple. Baby horses follow adult horses.

A horse must be tamed in order to be bred, equipped, or controlled while being ridden.

When holding an object that cannot be used on a horse or with an empty hand, a player can mount a horse by pressing use on it. A player can tame an adult horse by mounting it repeatedly until the animal stops bucking the player. Taming depends on the horses “temper”. Horses begin with a temper of 0 out of 100. When a player first saddles up, a random taming threshold between 0-99 is selected. The horse becomes tame if the temper exceeds this threshold. If not, the player is irritated and their temper is raised by five points to be compared to the threshold the next time they mount the horse. Temper can also be increased by feeding the horse.

The horse becomes tamed when hearts start to appear above it after several mountings.

When a horse is killed in Bedrock Edition, as with all tamed animals, a death message is shown to every player.

When two trained horses are given golden apples or carrots, their love mode is triggered, causing them to mate and have a foal. The foal has a more spindly appearance than adult horses and gradually fills out to its full size over time. The foal can be fed to make it mature faster.

The offspring can be one of several types depending on the variations of the parent horses.

  • bred with a horse: A horse foal is produced when two horses are bred. Although there is a 1345 chance that the new foal will have a random color and markings (which may still turn out to be the same as one of the parents), the new foal typically has the color and markings of one of its parents.
  • Crossbred with donkey: A mule foal is produced when a horse and a donkey are crossed. Mules cannot breed. This unlocks the Artificial Selection achievement. ‌[Bedrock Edition only].

The odds of the foal’s color and markings when two horses A and B are bred are shown in the table below.

Color of A Color of B Random color Total
Markings of A 17.78% 17.78% 4.44% 40%
Markings of B 17.78% 17.78% 4.44% 40%
Random markings 8.89% 8.89% 2.22% 20%
Total 44.44% 44.44% 11.11%

If a horse is not yet an adult, feeding it food will help it grow (foals typically take 20 minutes to fully mature without food), change its behavior, and/or improve its health. The effects of the various foods horses can eat are listed in the table below. Zombie and skeleton horses cannot be fed, even if tamed.

Hold a legitimate food item in your hand and press the horse to feed it. Feeding invalid food causes the player to mount the horse. Similar to other animals, feeding horses only makes sense when it will have an impact.

Food Heals Speeds growth by Increases temper Notes
Sugar 1 30 sec (600 ticks) +3
Wheat 2 20 sec (400 ticks) +3
Apple 3 1 min (1200 ticks) +3
Golden Carrot 4 1 min (1200 ticks) +5 Activates love mode in tamed horses.
Golden Apple 10 4 min (4800 ticks) +10 Activates love mode in tamed horses. Enchanted golden apples also work.
Hay Bale 20 × 10 3 min (3600 ticks) N/A Hay bales cannot be fed to untamed adult horses.

StatisticsSee also:

Three “equine stats” that differ between each horse are health, maximum movement speed, and jump height. These statistics are produced when the horse is born or spawned, and food has no bearing on them.

Spawned values

Horses are given their stats when spawned in any way other than breeding, such as using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs.

Horses hearts ranges from 15–30, with an average of 22.5♥ × 11.25. Displayed hearts are health, divided by two, rounded down. A horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart. One may test this by hitting a horse: if the horse has lost one-half heart from one punch, it has an even number of health points. Otherwise, odd.

Movement speed

Horses movement speed ranges from 0. 1125–0. 3375 in internal units, with an average of 0. 225. For reference, the players normal walking speed is 0. 1. Internal units to b/s conversion factor is roughly 43. 17. There are no status effects included in the speed listed that would slow down the horse or the player.

A horses maximum speed is 14. 57 blocks/second[verify], and the average horse speed is about 9. 7 blocks/sec.

  • Minimum: 4.86 blocks/sec.
  • Player speed (walking): 4.32 blocks/sec.
  • Player speed (sprinting): 5.61 blocks/sec.

To compare the speeds of various transportation methods, see also transportation methods.

Jump strength

Horses jump strength ranges from 0. 4–1. 0, with an average of 0. 7.

A jump strength of 0. 5 is enough to clear 1 9⁄16 blocks, while 1. 0 is enough to clear 5 1⁄4 blocks.

Bred values

When breeding two horses or a horse and a donkey, the stats of the offspring are calculated by averaging the stats of both parents with a third set that was chosen at random as described above (i). e. Add the random value to the stats for both parents, then divide by 3. Even though the third set’s value isn’t typically randomized for donkeys, random values are still used.

The variant of the child has an 11% chance to be a random base color, and a 20% chance to have random markings Otherwise, it chooses the values from one of its parents.

For entity-dependent sound events, horses use the Friendly Creatures sound category in Java.

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation distance Horse neighs Friendly Creatures Randomly .ambient subtitles.entity .horse.ambient 0.8 0.8-1.2 (Baby: 1.3-1.7) 16 Horse neighs angrily Friendly Creatures When a player is bucked off a horse or fails to interact with an untamed horse subtitles.entity .horse.angry 0.8 0.8-1.2 (Baby: 1.3-1.7) 16 Horse armor equips Friendly Creatures When armor is equipped to a horse subtitles.entity .horse.armor 0.5 1.0 16 Horse breathes Friendly Creatures Randomly while a horse is galloping .breathe subtitles.entity .horse.breathe 4×Block-Dependent Block-Dependent 16 Horse dies Friendly Creatures When a horse dies subtitles.entity .horse.death 0.8 0.8-1.2 (Baby: 1.3-1.7) 16 Horse eats Friendly Creatures When a horse eats an item subtitles.entity 1.0 0.8-1.2 16 Horse gallops Friendly Creatures While a horse is galloping subtitles.entity .horse.gallop Block-Dependent Block-Dependent 16 Horse hurts Friendly Creatures When a horse is damaged subtitles.entity .horse.hurt 0.8 0.8-1.2 (Baby: 1.3-1.7) 16 Horse jumps Friendly Creatures When a horse begins a leap subtitles.entity .horse.jump 0.4 1.0 16 Something fell Friendly Creatures When a horse falls from more than 1 block subtitles.entity .generic.big_fall 0.4 1.0 16 Footsteps Friendly Creatures While a horse is walking subtitles.generic .block.footsteps Block-Dependent Block-Dependent 16 Footsteps Friendly Creatures While a horse is walking on wood[sound 1] or is being ridden .step_wood subtitles.generic .block.footsteps Block-Dependent Block-Dependent 16 Saddle equips Friendly Creatures When a saddle is equipped to a horse subtitles.entity .horse.saddle 0.5 1.0 16
  • With the exception of stems, Nether wood, and bamboo wood [coming: JE 1] 20] due to .
  • This sound event is given to the horse in order to add a chest, but the game does not initiate it.
  • ↑ Except for stems, Nether wood‌[upcoming: BE 1. 20], and bamboo wood‌[upcoming: BE 1. 20] due to .

Data values

Name Identifier Numeric ID Translation key
Horse horse 23

Entity data

Horses are associated with entity data that contains a variety of properties.

  • Additional fields for mobs that have the ability to breed Tags common to all entities Tags common to all horses ArmorItem: This horse’s armor. if the item isn’t one of the horse armors, ignored Tags applicable to all items Variant: The horse variant Determines colors. Stored as baseColor | (markings << 8). Unused values lead to white horses.

VariantMain article:

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Saddle Up Tame a horse. 20G Bronze
Artificial Selection Breed a mule from a horse and a donkey. 30G Bronze

The bug tracker is used to keep track of problems involving “Horse” or “Foal.” Report issues there.

  • A lead can be used to pull and even lift a horse and rider into the air.
  • The Greek myth of Arion, a swift horse that only consumed priceless minerals like gold, is where the idea of horses consuming golden foods originated.

GallerySee also:

  • Jeb shared this image of a horse on Twitter just before the mob was made public.
  • A herd of various horses.
  • A dying horse mob.
  • Horses getting attacked by the wither.
  • An posted by Jeb on Instagram. Note the saddle usage.[5]
  • Horses can be bound to fence posts and can wear armor. [6] .
  • A spotted foal.
  • From the Java Edition 2 of the April Fools’ Joke Update, a “horse” (retextured cow). 0.
  • The original horses from Dr. Zharks Mo Creatures mod.
  • displaying the outcome of right-clicking a spawn egg while mounted on a horse
  • Jeb and Dinnerbone riding horses, as seen on the 1. 6 prerelease banner.
  • Showing the faint markings on a white tobiano. A bay tobiano is in the background for comparison.
  • Horses and donkeys were living together in a herd.
  • A horse with gold armor on.
  • The horse model in 17w45a.
  • A brown foal with white spots.

In other media

Minecraft Horses – How to Feed and Care for Your Horse! [UPDATED] [1.7.10]


Why can’t I feed my horse in Minecraft?

If a horse’s health bar is low or if it is a young horse (foal) that is growing, it will only eat food. A horse won’t eat the food if you try to feed it in any other way.

How do you feed horses carrots in Minecraft?

In order to feed a horse in Minecraft, you must approach it, hold the appropriate food in your hand, and select “Use.” It will consume wheat, hay bales, sugar, regular and golden apples, as well as golden carrots.

How do you feed a tamed horse in Minecraft Xbox?

Horses prefer different foods depending on the situation. Golden Apples and Golden Carrots are the foods to feed them if you want them to reproduce. Hay bales are the ideal remedy if you want to heal them. Golden Apples are a baby horse’s preferred food if you want them to grow more quickly.

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