How to make slime spawn in minecraft

For a very long time, slimes have been among the most adaptable monsters, and the Minecraft 1 19 update has only added to their glory. They are now a worthy foe, a crucial component of Redstone mechanics, and a fantastic food source. But only if you are aware of how and where to find slimes in Minecraft can you find all of these uses. Additionally, if you know how to create a slime farm in Minecraft 1, you can always have food for frogs available. 19. As you will see, the first part is easier than finding Minecraft mobs like axolotls. But making a slime farm can be slightly challenging. So let’s get started by learning the quickest ways to locate slimes and create a slime farm in Minecraft.

“Slime chunks”

No matter the light level, slimes spawn everywhere in the world below level Y=40, with the exception of mushroom fields and deep dark biomes, but only in a small percentage of chunks—1/10 of all chunks.

Java Edition

These “slime chunks” in Java Edition are chosen pseudo-randomly by fusing their chunk coordinates with the world’s seed:

That is, a random number between 0 and 9 inclusive is generated using the chunk coordinates as a seed. If that number is 0, the chunk can spawn slimes. Divide by 16 and round down to obtain chunk coordinates from world coordinates. Note that xPosition, and zPosition are 32-bit integers (ints).

Bedrock Edition

There are differences between the slime chunk algorithm in Java Edition and the Bedrock Edition. Since the algorithm is independent of the world seed, slimes can naturally spawn in the same chunks at the same coordinates in every world. [2].

Unless a frog kills the slime, which drops 0–2 slimeballs when its size is 1. For a total of five slimeballs, this can be increased by one per level of looting. When killed by a frog, it always drops 1 slimeball.

Additionally, slimes leave behind experience points corresponding to their size: 4 for large slimes, 2 for medium slimes, or 1 for small slimes. A player can obtain a maximum of 28 experience points by eliminating one large slime and all of the slimes that split from it because slimes split into 2-4 smaller slimes when they die.

Slimes can swim in water, climb ladders and scaffolding, and move by hopping every 10 to 30 ticks (12 to 1 12 seconds). In contrast to other mobs, slimes keep moving even when there are no players nearby. Their exact routine is as follows:

A player or an iron golem, if none are present, are sought after within 16 blocks (spherical) of the slime.

  • If there is no target, the slime jumps every 40 to 100 ticks (2 to 5 seconds), and waits 10 to 30 ticks (1 12 to 1 12 seconds) between jumps.
  • If a target is found, the jump delay is reduced by one-third (3 to 10 ticks), and the slime jumps with its direction set directly toward the target.

The dimensions of a slime are 0 and its maximum health is equal to its size squared. 51 blocks times its size in each dimension. With the exception of size 1 (smallest) slimes, which deal no damage and do not interfere with sleep, a slime deals damage proportional to its size when it attacks. Small slimes are still hostile AI, so they keep attacking the player.

A slime’s jump distance is also influenced by its size; it is slightly greater than its length. A lot of slime particles (8 times the size of the slimes) appear when landing.

When a slime larger than 1 dies, it produces 2-4 new slimes that are the same size as the dead slime divided by two. When a slime with a name tag dies, it leaves behind smaller slimes with the same name.

Unlike other mobs that only damage the targets they specifically attack, slimes continuously damage all players and iron golems [JE only] they collide with. Damage immunity, however, lowers the actual damage to 1 attack every half second. [3].

If they can, water slimes will try to swim to the surface. If kept underwater, they eventually perish, dividing into smaller slimes that also perish and eventually release slimeballs.

Slimes utilize the Friendly Creatures sound category for entity-dependent sound events in the Java version.

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation distance Slime attacks Friendly Creatures When a slime attacks something entity.slime.attack subtitles.entity.slime.attack 1.0 0.8-1.2 16 Slime dies Friendly Creatures When a non-small slime dies entity.slime.death subtitles.entity.slime.death Large: 1.2 Medium: 0.4 0.64-0.96 16 Slime dies Friendly Creatures When a small slime dies entity.slime.death_small subtitles.entity.slime.death 0.0 1.12-1.68 16 Slime hurts Friendly Creatures When a non-small slime is damaged entity.slime.hurt subtitles.entity.slime.hurt Large: 1.2 Medium: 0.4 0.64-0.96 16 Slime hurts Friendly Creatures When a small slime is damaged entity.slime.hurt_small subtitles.entity.slime.hurt 0.0 1.12-1.68 16 Slime squashes Friendly Creatures When a non-small slime jumps entity.slime.jump subtitles.entity.slime.squish Large: 1.2 Medium: 0.4 0.64-0.96 16 Slime squashes Friendly Creatures When a small slime jumps entity.slime.jump_small subtitles.entity.slime.squish 0.0 1.12-1.68 16 Slime squashes Friendly Creatures When a non-small slime lands entity.slime.squish subtitles.entity.slime.squish Large: 1.2 Medium: 0.4 1.0-1.5 16 Slime squishes Friendly Creatures When a small slime lands entity.slime.squish_small subtitles.entity.slime.squish 0.0 1.0-1.5 16
Sound Source Description Resource location Volume Pitch Friendly Creatures When a slime dies mob.slime.small 1.0 0.8-1.2 Friendly Creatures When a slime is damaged mob.slime.small 1.0 0.8-1.2 Hostile Creatures When a non-small slime jumps or lands mob.slime.big 1.0 0.64-0.96 Friendly Creatures When a small slime jumps or lands mob.slime.small 1.0 0.64-0.96
None None When a slime attacks something mob.attack 1.0 0.8-1.2 Hostile Creatures Unused sound event mob.slime.attack 1.0 1.0

Data values

Name Identifier Numeric ID Translation key
Slime slime 37

Entity data

Slimes are associated with entity data that includes a variety of properties.

  • Size: The size of the slime Entity data Tags common to all entities Tags common to all mobs The value is zero-based, so 0 represents the smallest slime, 1 represents the next-largest, etc. The sizes that spawn naturally are 0, 1, and 3. Values that are greater than 126 get clamped to 126. wasOnGround: true if the slime is touching the ground, false otherwise.
Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Monster Hunter Attack and kill a monster. Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. 15G Bronze

VideoNote: Slimes can also spawn in swamps, not only in caves, as the video says.

Issues relating to “Slime” are maintained on the bug tracker. Report issues there.

  • With commands in Java Edition, slime sizes can be changed. Sizes range from 1 to 127, with size 127 slimes being the biggest enemies in the game and larger than ender dragons.
  • It is impossible for a player to outrun a size 8 slime on flat ground without the use of potions because a slime’s movement speed is dependent on its size.
  • A slime checks from a point at the top of its y-axis, the center of its hitbox on the x and z axes, when it searches for nearby targets or determines whether it should despawn. Therefore, if a custom-size slime is large enough, it can be right in front of the player and be completely passive. If the slime is large enough, it may even despawn.
  • A 2D Minecraft-inspired game by Notch called Minicraft features green-colored Slimes as well.
  • The slime itself can be seen inside a slime block if a player enters a slime.
  • The slime inside a slime block disappears when the player looks at the corner of a glass block, giving the impression that the slime block is alive.
  • Small: 0.6 block cube.
  • Medium: 1.2 block cube.
  • Big: 2.4 block cube.
  • Slimes of various sizes underground.
  • Big slime covering a minecart.
  • Slimes as seen on a Superflat world.
  • A group of slimes within a village.
  • Slimes spawn in swamps.
  • An edited slime changed to size 127.
  • A size 10 slime.
  • Slimes in a cave.
  • Three Slimes led out of a cave to the surface.

In other media

  • A comparable creature called the Magma Cube only appears in the Nether and drops magma cream.
  • A subtype of tropical slime can be found in Minecraft Earth.
  • Slumps spawn in swamps at light levels higher than 0; resolved as “Works As Intended”
  • @protolambda and @jocopa3 reverse-engineered the Bedrock Edition slime chunk algorithm, which is available on GitHub:[1]



Why is slime not spawning?

In swamp biomes at higher light levels, slimes do not spawn. On a full moon night, the best time to farm slimes in a swamp biome is. According to wiki, the game determines two things before spawning a slime: If the light level is equal to or less than a random integer (from zero to seven),

How do you get Slimes to spawn more often?

In order to allow slimes to spawn while preventing the spawn of other hostile mobs, it is crucial to slightly illuminate the spawn platforms. To keep the hostile mob cap as low as possible, it is also advised to illuminate horizontal surfaces in a 128-block radius around the farm.

Why are no slimes spawning in my swamp?

Swamps can only produce slimes if they are between Y levels 50 and 70. Additionally, slimes won’t appear unless the light level is at least 7.

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