How to trade with villagers in minecraft

The awesome feature of trading in Minecraft lets users trade their items with other players for possibly better ones. If you have a lot of random items that you can afford to give up (like coal, raw meat, etc.), you might be able to trade for some items that are actually only available through trading. ), you can engage in transactions to transform them into something helpful!

However, if you’ve never traded before, it can be challenging to understand how it works. Additionally, it can be challenging to keep track of all the potential traders that Minecraft villagers might engage.

We thought it would be helpful for our students to have a neat little cheat sheet for this process since we use Minecraft to teach coding to children. Therefore, we’ve created this concise, easy-to-understand guide to Minecraft villager trading.

The game control to trade with a villager depends on the version of Minecraft:
  1. For Java Edition (PC/Mac), right click on the villager.
  2. For Pocket Edition (PE), you move your pointer over the villager and press the Trade button.
  3. For PS3 and PS4, press the L2 button on the PS controller.

How To Find Emeralds

Now, its time to get yourself some emeralds. Emeralds are the primary currency for trading with villagers. There are a few ways to obtain them, which are listed below, but they are not simple to come by.

Location

Notes

Trading With Villagers

To build up your emerald supply, you can trade basic items (sticks, bread, etc.) with villagers to make a few emeralds.

Village Chests

Emeralds have a small chance to spawn within chests in village houses.

Mining

Emeralds can be found while mining, with it being most common at Y level 256. This is really high, meaning that you will need to search mountain and jagged peak biomes.

Buried Treasure and Shipwrecks

Chests in these locations have a small chance to hold emeralds, but it is not a good way to farm this currency.

Villager Trading And Leveling

To start trading, right-click on a villager with a uniform. Each profession has a distinctive look that distinguishes it from others. A villager may also hold an object or an emerald in their hand, and if they do the same, it indicates that they are prepared to trade with you for that object.

Villagers will level up as you trade with them. Beginning at Novice, each villager advances to Apprentice, Journeyman, Expert, and Master. With each level, you can access more trade options. At the top of the trading interface, a villager’s level progression is indicated, and their level is indicated by the orb at their uniform belt.

Unemployed villagers and Nitwits cannot be traded with. A job block can be placed close to an unemployed villager to provide it with employment, but Nitwits (dressed in green) will never be able to find employment.

You can always mine out the villagers’ workstation and put it back down if you’re not satisfied with a particular trade. This resets their trades and all level progress. This technique works well with librarians because they have a chance of receiving any enchanted book as their first trade, even rare ones like Mending and Infinity.

Generally speaking, you should find a few villagers with strong emerald trades. These are low-cost transactions that will net you some emeralds and enable you to fund more significant transactions with other villagers.

Supply and demand are crucial factors in trading with villagers, just like in real life. Every trade has a supply limit, so you can’t expect to trade with a villager indefinitely for a particular good. The villager will have less stock available the more valuable the trade is.

You can counter this by assigning multiple villagers to the same task. By doing so, you can trade more items immediately rather than having to wait until the next day.

The villager must work at their workstation, which typically occurs a maximum of twice per day, in order for the stock to be reset. Until the villager has restocked once more, the trade will be suspended.

There are several factors that affect pricing, so you should keep an eye out for them.

Effect

Description

Popularity

High popularity from trading with many villagers will lower prices, while low popularity from harming a villager will result in higher prices.

Sold Out Items

Any trade that becomes out of stock will see a significant price increase when in stock again.

Hero Of The Village

Beating a raid on a village gives you this status effect, which lowers all prices.

Villagers who have become zombies, as the name suggests, are known as zombie villagers. They have the ability to attack and cause significant harm while in zombie form. Fortunately, by following the steps listed below, you can turn them back into a villager.

  • Capture the zombie villager.
  • Inflict Weakness on the zombie villager. Arrows tipped with a weakness potion and splashed with a weakness potion also have lingering weakness potions.
  • Feed the weakened zombie villager a Golden Apple. You just need to toss it to them.
  • When the zombie villager is about to be cured, it will start to shake.

You will receive permanent trade discounts once the villager has been healed. A great way to bring down the cost of goods is to infect and then heal locals. Up until the cost of an emerald (or other item) drops to one, you can keep infecting and curing the same villager.

Make sure to read this guide for more details on how to heal a zombie villager.

All Trades Per Profession

Let’s now examine each profession and what each sells at each level. Each trade’s numbers represent the default prices, which are unaffected by curing.

Since this is a sizable table, be sure to scroll down to the bottom to view the trades for higher levels of each profession.

Profession

Novice

Apprentice

Journeyman

Expert

Farmer

  • Wheat (20) or Potato (26) or Carrot (22) or Beetroot (15) = Emerald (1)
  • Emerald (1) = Bread (6)
  • Pumpkin (6) = Emerald (1)
  • Emerald (1) = Pumpkin Pie (4) or Apple (4)
  • Melon (4) = Emerald (1)
  • Emerald (3) = Cookies (18)
  • Emerald (1) = Suspicious Stew (1)
  • Emerald (1) = Cake (1)

Butcher

  • Raw Chicken (14) = Emerald (1)
  • Raw Rabbit (4) = Emerald (1)
  • Raw Porkchop (7) = Emerald (1)
  • Emerald (1) = Rabbit Stew (1)
  • Coal (15) = Emerald (1)
  • Emerald (1) = Cooked Chicken (8)
  • Emerald (1) = Cooked Porkchop (5)
  • Raw Beef (10) = Emerald (1)
  • Raw Mutton (7) = Emerald (1)
  • Dried Kelp Block (10) = Emerald (1)

Fisherman

  • String (20) = Emerald (1)
  • Coal (10) = Emerald (1)
  • Emerald (1) = Bucket of Cod (1)
  • Emerald (1) and Raw Cod (6) = Cooked Cod (6)
  • Raw Cod (15) = Emerald (1)
  • Emerald (1) = Campfire
  • Emerald (1) and Raw Salmon (6) = Cooked Salmon (6)
  • Raw Salmon (13) = Emerald (1)
  • Emerald (7-22) = Enchanted Fishing Rod (1)

Tropical Fish (6) = Emerald (1)

Shepherd

  • White/Brown/Black/Brown/Gray Wool (18) = Emerald (1)
  • Emerald (2) = Shears (1)
  • Black/White/Light Blue/Lime/Gray Dye (12) = Emerald (1)
  • Emerald (1) = Colored Wool (1)
  • Emerald (1) = Colored Carpet (4)
  • Yellow/Red/Orange/Pink/Light Gray Dye (12) = Emerald (1)
  • Emerald (3) = Colored Bed (1)
  • Green/Magenta/Purple/Cyan/Blue/Brown/Green Dye (12) = Emerald (1)
  • Emerald (3) = Colored Blank Banner (1)

Mason

  • Clay Ball (10) = Emerald (1)
  • Emerald (1) = Brick (10)
  • Stone (20) = Emerald (1)
  • Emerald (1) = Chiseled Stone Bricks (4)
  • Granite/Andesite/Diorite (16) = Emerald (1) (E)
  • Emerald (1) = Polished Granite/Andesite/Diorite (4)
  • Nether Quartz (12) = Emerald (1)
  • Emerald (1) = Colored or Glazed Terracotta (1)

Leatherworker

  • Leather (6) = Emerald (1)
  • Emerald (3) = Leather Pants (1)
  • Emerald (7) = Leather Tunic (1)
  • Flint (26) = Emerald (1)
  • Emerald (5) = Leather Cap (1)
  • Emerald (4) = Leather Boots (1)
  • Rabbit Hide (9) = Emerald (1)
  • Emerald (7) = Leather Tunic (1)
  • Scute (4) = Emerald (1)
  • Emerald (6) = Leather Horse Armor

Librarian

  • Paper (24) = Emerald (1)
  • Emerald (5-64) and Book (1) = Enchanted Book
  • Emerald (9) = Bookshelf (1)
  • Book (4) = Emerald (1)
  • Emerald (5-64) and Book (1) = Enchanted Book
  • Emerald (1) = Lantern (1)
  • Ink Sac (5) = Emerald (1)
  • Emerald (5-64) and Book (1) = Enchanted Book
  • Emerald (1) = Glass (4)
  • Book and Quill (1) = Emerald (1)
  • Emerald (5-64) and Book (1) = Enchanted Book
  • Emerald (5) = Clock (1)
  • Emerald (4) = Compass (1)

Weaponsmith

  • Coal (15) = Emerald (1)
  • Emerald (3) = Iron Axe (1)
  • Emerald (7-21) = Enchanted Iron Sword (1)
  • Iron Ingot (4) = Emerald (1)
  • Emerald (36) = Bell (1)
  • Flint (24) = Emerald (1)
  • Diamond (1) = Emerald (1)
  • Emerald (17-31) = Enchanted Diamond Axe (1)

Toolsmith

  • Coal (15) = Emerald (1)
  • Emerald (1) = Stone Axe/Stone Shovel/Stone Pickaxe/Stone Hoe (1)
  • Iron Ingot (4) = Emerald (1) (E)
  • Emerald (36) = Bell (1)
  • Flint (30) = Emerald (1)
  • Emerald (6-20) = Enchanted Iron Axe (1)
  • Emerald (7-21) = Enchanted Iron Shovel (1)
  • Emerald (8-22) = Enchanted Iron Pickaxe (1)
  • Emerald (4) = Diamond Hoe (1)
  • Diamond (1) = Emerald (1)
  • Emerald (17-31) = Enchanted Diamond Axe (1)
  • Emerald (10-24) = Enchanted Diamond Shovel (1)

Fletcher

  • Stick (32) = Emerald (1)
  • Emerald (1) = Arrow (16)
  • Emerald (1) and Gravel (10) = Flint (10)
  • Flint (26) = Emerald (1)
  • Emerald (2) = Bow (1)
  • String (14) = Emerald (1)
  • Emerald (3) = Crossbow (1)
  • Feather (24) = Emerald (1)
  • Emerald (7-21) = Enchanted Bow (1)

Cleric

  • Rotten Flesh (32) = Emerald (1)
  • Emerald (1) = Redstone Dust (2)
  • Gold Ingot (3) = Emerald (1)
  • Emerald (1) = Lapis Lazuli (1)
  • Rabbits Foot (2) = Emerald (1)
  • Emerald (4) = Glowstone (1)
  • Scute (4) = Emerald (1)
  • Glass Bottle (9) = Emerald (1)
  • Emerald (5) = Ender Pearl (1)

Armorer

  • Coal (15) = Emerald (1)
  • Emerald (5) = Iron Helmet (1)
  • Emerald (9) = Iron Chestplate (1)
  • Emerald (7) = Iron Leggings (1)
  • Emerald (4) = Iron Boots (1)
  • Iron Ingot (4) = Emerald (1)
  • Emerald (36) = Bell (1)
  • Emerald (3) = Chainmail Leggings (1)
  • Emerald (1) = Chainmail Boots (1)
  • Lava Bucket (1) = Emerald (1)
  • Diamond (1) = Emerald (1)
  • Emerald (1) = Chainmail Helmet (1)
  • Emerald (4) = Chainmail Chestplate (1)
  • Emerald (5) = Shield (1)
  • Emerald (19-33) = Enchanted Diamond Leggings (1)
  • Emerald (13-27) = Enchanted Diamond Boots (1)

Cartographer

  • Paper (24) = Emerald (1)
  • Emerald (7) = Empty Map (1)
  • Glass Pane (11) = Emerald (1)
  • Emerald (13) and Compass (1) = Ocean Explorer Map (1)
  • Compass (1) = Emerald (1)
  • Emerald (14) and Compass (1) = Woodland Explorer Map (1)
  • Emerald (7) = Item Frame (1)
  • Emerald (3) = Colored Blank Banner (1)

The Ultimate Minecraft 1.19 Villager Trading Guide | Best Trades, Trading Hall, Zombifying & More

FAQ

How do you make a villager trade in Minecraft?

Placing a particular block in front of any villager (aside from the nitwit) who lacks a profession will cause them to become a trader. Depending on the block you place, the villager will become a different type of trader.

Why can’t I trade with my villagers in Minecraft?

Chances are they lack a Profession . You’ll need to place a job site near each villager. Online guides for setting up villager trading halls to assign villagers to jobsites and even particular trades are abundant.

How does trading with villagers work in Minecraft?

All transactions involve emeralds. Wandering traders sell goods for emeralds but do not buy goods, while villagers buy or sell goods for emeralds. The only legal way to get the globe banner pattern, woodland explorer maps, and ocean explorer maps in Survival mode is through trading.

What do villagers need for trading?

Emeralds are the primary currency for trading with villagers. There are a few ways to obtain them, some of which are listed below, but obtaining them is not simple. You can trade everyday items (sticks, bread, etc.) to increase your emerald supply. ) with villagers to make a few emeralds.

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