In Minecraft, players have countless options for exploring the created worlds. You can cross oceans, remove dozens of blocks from underneath you, or erect skyscrapers.
There are cons to everything, though. One of them is that, unless you use mods, there is no real map system in Minecraft when it comes to exploration. While the players will undoubtedly discover treasure maps during their adventures, they aren’t really useful for anything else. Especially when playing multiplayer games with friends, this can be annoying.
However, one feature has been helping Minecraft users for a while now: coordinates. They enable players to specify their location or the location of a specific object in a virtual environment.
In Minecraft, the coordinates are as straightforward as they can be. They all define the player’s distance from the origin point. Additionally, the fact that every game world has a single universal origin point has been very helpful to the players.
You only need three of them—the X, Z, and Y axes—to specify where you are in the game. While the second indicates your distance south (positive) or north (negative) from the origin point, the first indicates your distance east (positive) or west (negative) from the origin point. The final one emphasizes how good or bad the player is.
Since coordinates are so important in Minecraft, many new players are unsure of how to activate them. And quite frankly, it couldn’t have been easier.
They are already enabled in Minecraft: Java Edition, so all you have to do is press F3 while playing. When you do that, the debug overlay will appear on your screen along with your current coordinates.
You must access the Game tab in the Settings menu of Bedrock Edition. There, you must select the “Show Coordinates” option to enable coordinates. When you do that, the game will show them.
Some players might decide to run a Minecraft Bedrock Edition server. The administrator must enter “/gamerule showcoordinates true” in the console to allow the server users to view their coordinates.
- Java Version: Press the F3 key on Windows or FN + F3 on Mac. Your exact coordinates are listed in the “XYZ” line. …
- Bedrock Version: …
- Pocket Edition: Pause the game, select Settings in Game Settings, scroll down to World Options, then toggle the Show Coordinates button.
Three absolute world coordinates (X, Y, and Z) are used to represent world coordinates, with each number denoting a distance along an axis from the world origin.
Three axes or lines intersect at the origin to form a grid that serves as the foundation for world coordinates.
- The x-axis displays the player’s location relative to the origin point, either east (positive) or west (negative). e. , the longitude,.
- The z-axis displays the players’ separation from the origin point to the south (positive) or north (negative) e. , the latitude,.
- How high or low something is (from 0 to 255 (pre 1 y-axis) 18) or -64 to 320 (from 1. 18), with 63 being sea level) the player is—i. e. , the elevation,.
- The length of one block’s side is equal to the unit length of the three axes. Additionally, one block equals one cubic meter in terms of actual measurements.
The origin point designates the x and z coordinates’ zero points. Hence, it may be thought of as the 0,0 coordinate:
- X-axis = 0
- Z-axis = 0
The z-axis number rises as the player moves south; it falls as they move north. In a similar manner, the player’s x-axis number rises as they move east and falls as they move west. The y-axis number rises as the player’s elevation does, and the number falls as the player’s elevation does.
The coordinates of an entity are actually those of the center at the base of a player’s collision box. The player’s feet are at Y=63 when the display indicates you are at Y=63, and their eyes are at Y=64. 62.
A block’s position is actually determined by the integer coordinates of the point at its lower northwest corner, which are obtained by rounding up the coordinates inside the block.
The term “block position of the coordinate” refers to the process in which decimal coordinates in Minecraft must typically be converted into integer coordinates by rounding down.
Pressing F3 (or Fn F3 on some laptops and Macs, or Alt Fn F3 on newer Macs) in Java Edition launches a debug screen that displays the players’ current coordinates and rotation in the upper left corner of the screen. It can be disabled using the command /gamerule reducedDebugInfo true.
Pressing F3 in Java Edition will also display these three directions in place of the crosshair: X in red, Y in green, and Z in blue (respectively pointing east, up, and south).
By altering the world options in Bedrock Edition, the player’s block position can be seen. If the “Show Coordinates” option is enabled in the game settings screen or /gamerule showcoordinates true is used, the coordinates are shown in a box in the top left.
Some commands use require the player to specify coordinates. In order to express them explicitly, one can use absolute world coordinates, or one can express them in relation to the command source using relative world coordinates or local coordinates.
Relative world coordinates
When specifying coordinates, each coordinate can alternatively be expressed as a relative world coordinate, written in tilde notation (
~ΔX ~ΔY ~ΔZ). A number following a tilde (~) describes an offset from execution position along one of the world axes, and a lone tilde assumes an offset of 0. For example, the position 32 blocks SSW
~10 ~ ~-30 means “10 blocks east (+X) and 30 blocks north (–Z) of here.” And
~ ~ ~ means the commands current position.
Absolute coordinates and relative world coordinates can coexist. For instance, the command /tp 64 teleports the sender to an absolute height of 64 blocks while maintaining the sender’s X and Z positions.
The /execute command can change the meaning of a command by updating its current position.
The alternative method of describing positions is to use caret-notated local coordinates (Xlocal, Ylocal, and Zlocal).
Like relative coordinates, these describe positions relative to where a command is executed from, but with different directions. A number following a caret (^) is an offset within a moving, entity-centric frame: This coordinate system is centered at the executors position, with +Xlocal directed to its left, +Ylocal directed upward, and +Zlocal directed in the direction the sender faces. (Note that an entity with rotation
0 0 has its local frame aligned with the world frame.)
Described in other terms, these coordinates express ^ΔSway ^ΔHeave ^ΔSurge
As an illustration, the command /tp 5 teleports the player 5 blocks forward. They are teleported back to their starting point if they turn around and issue the same command.
By pressing F3 B in Java Edition, all entities’ Zlocal direction is displayed as a blue ray centered on their heads.
Local coordinates cannot be mixed with world coordinates (e. g. Attempting to do so prompts the typist with the message “Cannot mix world” (0, 0). ” So such a command fails to be parsed.
The execution position, rotation, dimension, and anchor of a command can all alter the outcome of using . These can be updated by the /execute command.
How to turn on coordinates in minecraft
How do you turn on cords in Minecraft with commands?
Enabling Coordinates in an Established Realm Using Minecraft’s console commands is the quicker approach. The coordinates will be active if the realm owner or an operator player types “/gamerule showcoordinates true” in the chat. A player can disable it by typing “/gamerule showcoordinates false”
How do you check coordinates in Minecraft without F3?
On a console version of Minecraft, simply click the map in your inventory. Your coordinates are consistently displayed at the top of the map.