Before the Minecraft 1. 13 update, daylight detectors were called daylight sensors. A daylight sensor can be created by players using three nether quartz, three slabs of wood, and three pieces of glass. Daylight detectors are ideal for developing time-based redstone devices.
These detectors allow users to determine the time of day. The intensity of light striking the detector directly determines the strength of the redstone signals. As a result, players can design redstone devices that only work at specific times. By right-clicking on them, daylight detectors can also be changed into nighttime detectors.
Redstone component See also:
Redstone power can be generated in accordance with the daylight cycle using a daylight detector.
A daylight detector is 0. 375 blocks high (3/8ths of a block). Daylight detectors can be moved by pistons. Water and lava flow around daylight detectors without affecting them (Bedrock Edition only).
Daylight Detector
The internal sky light level, the time of day, and the weather all affect how powerful the daylight detector is.
Power | Clear | Rain or Snowfall | Thunder | |||
---|---|---|---|---|---|---|
Time ↓ | Time ↑ | Time ↓ | Time ↑ | Time ↓ | Time ↑ | |
0 | 13,670–(Midnight/18,000)-22,330
(8,660 Gtk/7:13) |
13,670-(Midnight/18,000)–22,330
(8,660 Gtk/7:13) |
13,670-(Midnight/18,000)–22,330
(8,660 Gtk/7:13) |
|||
1 | 22,331–22,781
(450 Gtk/22.5 sec) |
13,219–13,669
(450 Gtk/22.5 sec) |
22,331–22,798
(467 Gtk/23.35 sec) |
13,203–13,669
(466 Gtk/23.3 sec) |
22,331–22,943
(612 Gtk/30.6 sec) |
13,058–13,669
(611 Gtk/30.55 sec) |
2 | 22,782–23,069[JE only]/23,070[BE only] J: (287 Gtk/14.35 sec)
B: (288 Gtk/14.4 sec) |
12,931–13,218
(287 Gtk/14.35 sec) |
22,799–23,231
(432 Gtk/21.6 sec) |
12,769[JE only]/12,770[BE only]-13,202
J: (433 Gtk/21.65 sec) B: (432 Gtk/21.6 sec) |
22,944–23,352
(408 Gtk/20.4 sec) |
12,648–13,057
(409 Gtk/20.45 sec) |
3 | 23,070[JE only]/23,071[BE only]-23,296
J: (226 Gtk/11.3 sec) B: (225 Gtk/11.25 sec) |
12,705–12,930
(225 Gtk/11.25 sec) |
23,232–23,504
(272 Gtk/13.6 sec) |
12,497–12,768[JE only]/12,769[BE only]J: (271 Gtk/13.55 sec)
B: (272 Gtk/13.6 sec) |
23,353–23,700
(347 Gtk/17.35 sec) |
12,300–12,647
(347 Gtk/17.35 sec) |
4 | 23,297–23,529
(232 Gtk/11.6 sec) |
12,471–12,704
(233 Gtk/11.65 sec) |
23,505–23,745
(240 Gtk/12 sec) |
12,256–12,496
(240 Gtk/12 sec) |
23,701-(Dawn/24,000/0)–59
(240 Gtk/12 sec) |
11,941[JE only]/11,942[BE only]-(Dusk/12,000)-12,299
J: (358 Gtk/17.9 sec) B: (357 Gtk/17.85 sec) |
5 | 23,530–23,767
(237 Gtk/11.85 sec) |
12,233–12,470
(237 Gtk/11.85 sec) |
23,746–23,991
(245 Gtk/12.25 sec) |
12,010–12,255
(245 Gtk/12.25 sec) |
60–441
(381 Gtk/19.05 sec) |
11,560–11,940[JE only]/11,941[BE only] J:(380 Gtk/19 sec)
B: (381 Gtk/19.05 sec) |
6 | 23,768–23,960
(192 Gtk/9.6 sec) |
12,041–12,232
(191 Gtk/9.55 sec) |
23,992–(Dawn/24,000/0)-394
(386 Gtk/19.3 sec) |
11,607–(Dusk/12,000)-12,009
(402 Gtk/20.1 sec) |
442–1,039
(597 Gtk/29.85 sec) |
10,962–11,559
(597 Gtk/29.85 sec) |
7 | 23,961–(Dawn/24,000/0)-166
(127 Gtk/6.35 sec) |
11,835–(Dusk/12,000)-12,040 (205 Gtk/10.25 sec) | 395–882
(487 Gtk/24.35 sec) |
11,119–11,606
(487 Gtk/24.35 sec) |
1,040–1,735
(695 Gtk/34.75 sec) |
10,266–10,961
(695 Gtk/34.75 sec) |
8 | 167–535
(368/18.4 sec) |
11,465[JE only]/11,466[BE only]-11,834
J: (369 Gtk/18.45 sec) B: (368 Gtk/18.4 sec) |
883–1,429[JE only]/1,430[BE only]J: (546 Gtk/27.3 sec)
B: (547 Gtk/27.35 sec) |
10,571–11,118
(547 Gtk/27.35 sec) |
1,736–2,608
(872 Gtk/43.6 sec) |
9,392–10,265
(873 Gtk/43.65 sec) |
9 | 536–933
(397 Gtk/19.85 sec) |
11,067–11,464[JE only]/11,465[BE only] J: (397 Gtk/19.85 sec)
B: (398 Gtk/19.9 sec) |
1,430[JE only]/1,431[BE only]-2,069
J: (639 Gtk/31.95 sec) B: (638 Gtk/31.6 sec) |
9,931–10,570
(639 Gtk/31.95 sec) |
2,609–3,942
(1,333 Gtk/1:06.65 sec) |
8,059–9,391
(1,332 Gtk/1:06.6 sec) |
10 | 934–1,371
(437 Gtk/21.85 sec) |
10,629–11,066
(737 Gtk/36.85 sec) |
2,070–2,875
(805 Gtk/40.25 sec) |
9,125[JE only]/9,126[BE only]-9,930
J: (805 Gtk/40.25 sec) B: (804 Gtk/40.2 sec) |
3,943–(Noon/6,000)-8,058
(4115 Gtk/3:25) |
|
11 | 1,372–1,865
(493 Gtk/24.65 sec) |
10,136–10,628
(492 Gtk/24.6 sec) |
2,876–4,108
(1,232 Gtk/1:01.6) |
7,892–9,124[JE only]/7,893–9,125[BE only]J: (1,232 Gtk/1:01.6)
B: (1,232 Gtk/1:01.6) |
N/A | N/A |
12 | 1,866–2,444
(578 Gtk/28.9 sec) |
9,557–10,135
(578 Gtk/28.9 sec) |
4,109–(Noon/6,000)-7,891[JE only]/7,892[BE only] J:(3,410 Gtk/2:50) B: (3,783 Gtk/3:9.15) | N/A | N/A | |
13 | 2,445–3,175
(730 Gtk/36.5 sec) |
8,826–9,556
(730 Gtk/36.5 sec) |
N/A | N/A | N/A | N/A |
14 | 3,176–4,294
(1,118 Gtk/55.9 sec) |
7,706–8,825
(1,119 Gtk/55.95 sec) |
N/A | N/A | N/A | N/A |
15 | 4,295–(Noon/6,000)-7,705
(3,410 Gtk/2:50) |
N/A | N/A | N/A | N/A |
Inverted Daylight Detector
Using a daylight detector inverts it. The inverted detector uses a much simpler algorithm that only depends on the internal sky light level, so its output is not simply an inversion of the output of the daylight detector. It outputs a signal strength that is 15 minus the current internal sky light level, with values over or below 15 being interpreted as 15 or 0, respectively. If an inverted daylight detector has line-of-sight with the sky at midnight in clear weather, it will actually output a strength of 11 at that time. Before inverting, the effects of shade are applied, increasing the signal strength when it isn’t already full and preventing it from falling to zero.
Daylight detectors can be melted in furnaces as fuel. 5 items per block.
Note Blocks
Under note blocks, daylight detectors can be used to create “bass” sounds.
Data values
Name | Identifier | Form | Translation key |
---|---|---|---|
Daylight Detector | daylight_detector |
Block & Item | block.minecraft.daylight_detector |
- Blocks Direct Item Form ID, used in add-ons and savegame files
- ↑ Available with
/give
command. - The block’s direct item form and its identifier are the same.
- ↑ Unavailable with
/give
command
Name | Savegame ID |
---|---|
Block entity | DaylightDetector |
Block statesSee also:
Name | Default value | Allowed values | Description |
---|---|---|---|
inverted | false |
false true |
If true, the daylight detector is inverted. |
power | 0 |
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
The current redstone power level produced by the daylight sensor. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits | Description |
---|---|---|---|---|---|
redstone_signal | 0x1 0x2 0x4 0x8 |
0 |
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
The current redstone power level produced by the daylight sensor. |
Block data
A block entity that is connected to a daylight detector only stores its entity ID and position (the bare minimum of information for a block entity). Although the block entity for the daylight detectors doesn’t store any additional information, it makes sure that the daylight detector is updated each time the game ticks.
- Block entity data
- Tags common to all block entities
- The 13w01a snapshot released by Mojang.
- A graph showing how a Daylight Detector behaves in various weather conditions (ends rounded to the nearest 2,500 Game-ticks)
The bug tracker is used to maintain issues with “Daylight Sensor” or “Daylight Detector.” Report issues there.
- Called Daylight Sensor in Bedrock Edition and Daylight Detector in Java Edition.
How Do Daylight Sensors Work in Minecraft?
FAQ
How does the daylight sensor work in Minecraft?
A Daylight Sensor is a redstone block in Minecraft. It serves as a kind of “Light detector” or “Solar panel.” An analog redstone output is produced by a daylight sensor; in the morning, the signal is only strong enough to light up about 5 tiles of redstone dust; by noon, it is strong enough to light up 15 blocks.
How do you make a daylight sensor into a night sensor in Minecraft?
There are two ways to alter the behavior of this sensor: You can turn it into a night sensor by surrounding it with opaque blocks. Only at night will this do so, with the strongest signal occurring at midnight (time 17780-18240). Alternately, use the right mouse button to flip the sensor (blue surface).
What blocks can daylight sensors see through?
Daylight sensors can sense through transparent blocks. This includes glass, slime, ice, honey block, beacon, carpet. And even composter!.