One of the most distinctive and scarce decorative blocks in Minecraft might be head blocks.
They look cool on display in Minecraft players’ homes, could be useful in building museums, and can even be turned into banners. In addition to being ornamental, head blocks can also be worn and used intelligently.
In Minecraft, there are six different types of mob heads: player, zombie, creeper, skeleton, and wither skeleton. In survival mode, none of these are particularly simple to acquire. Players of Minecraft can use the following guide to gather head blocks.
- Creeper.
- Skeleton.
- Wither skeleton.
- Zombie.
- Ender Dragon.
- Player head (only via creative mode or commands)
Natural generation
Dragon heads generate on end ships found in end cities.
In some ancient cities, which occasionally generate in the pitch black, skeleton skulls can appear.
Mob loot
A wither skeleton has a 2. 5% chance of dropping a wither skeleton skull when killed by a player or a tamed wolf The chance is increased by 1% per level of Looting, for a maximum of 5 5% with Looting III. In Bedrock Edition, the chance is increased by 2% per level of Looting, for a maximum of 8 5% with Looting III.
Mob heads can be positioned in four different directions on the sides of blocks and 16 different positions on their tops, much like signs. By shift clicking, they can be positioned next to or above one another.
The piglin and dragon heads will perform an animation when positioned and powered by redstone. The right ear flaps twice per second, and the left ear flaps twice per second. The dragon head opens and closes its mouth repeatedly (2 times per second for the right ear, 5 times per second for the left). The same animation plays when worn by a player, zombie, skeleton, or armor stand that is moving horizontally (note: the animation is disabled if the NoGravity tag is set to 1).
The player can wear heads, similarly to pumpkins or helmets. This overlays the second layer of the players skin.
The detection range for skeletons (but not wither skeletons), creepers, zombies, and piglins is decreased when wearing the corresponding mob head [upcoming: JE 1]. 20 & BE 1. 20. 0] to 50% of the normal range. This is comparable to (and stacks with) the decreases in detection range caused by sneaking and by the effect of invisibility.
Wearing any mob head or carved pumpkin in Bedrock Edition renders the player invisible to other players on a locator map.
Withers Wither build configuration
By forming a T out of soul sand or soul soil and placing three wither skeleton skulls on top of the T, withers can be spawned. The T can be horizontal or vertical. One of the three wither skeleton skull blocks must be set in place as the final block. The last skull can also be used to make a wither by being placed on soul sand directly in front of and below it.
Within the block the dispenser is facing, it can equip a mob head on a player, mob, or armor stand with an open helmet slot.
Dispensers can also complete the construction of a wither.
Crafting ingredient
The following enchantments can only be applied to mob heads through an anvil.
Player skins
Mapmakers can use human heads in additional ways by providing NBT data to make them appear with the skin of any Minecraft account. In other words, if a player is aware that a particular account has a head that they want to display, they can edit the NBT data to make that head appear.
/give @s minecraft:player_headSkullOwner: will grant the player a head covered in another player’s skin. Commonly, this kind of head is called a custom head.
/give @s minecraft:player_headSkullOwner:Id: is another command that can be used to give the player a head with another player’s skin. SkinURL is a Base64-encoded string that contains the player’s skin’s URL. [3] Player heads retain the texture of the player’s skin from the moment they were created, so even if the player changes their skin, the head still shows the old texture. [4] This type of head is commonly referred to as a custom head.
Marc’s Head Format
In order to allow map makers to use common heads without worrying about someone changing their skins, Marc Watson set up a number of accounts with distinct skins. [5] Mapmakers no longer have to worry about this because heads no longer update the skin when a player changes their skin, even though these skins are still useful. These accounts’ names follow the pattern MHF_. MHF stands for “Marcs Head Format”. [6] For added variety, there are also a few blocks and “bonus” heads. These out-of-date player heads have not been updated to reflect the texture update.
These heads are acquired or placed using the SkullOwner tag because these are the names of player accounts, for example: /give @s minecraft:player_headSkullOwner:”MHF_”.
The following names/heads have been made available:[7]
- MHF_Alex
- MHF_Blaze
- MHF_CaveSpider
- MHF_Chicken
- MHF_Cow
- MHF_Creeper
- MHF_Enderman
- MHF_Ghast
- MHF_Golem
- MHF_Herobrine
- MHF_LavaSlime
- MHF_MushroomCow
- MHF_Ocelot
- MHF_Pig
- MHF_PigZombie
- MHF_Sheep
- MHF_Skeleton
- MHF_Slime
- MHF_Spider
- MHF_Squid
- MHF_Steve
- MHF_Villager
- MHF_WSkeleton
- MHF_Zombie
- MHF_Cactus
- MHF_Cake
- MHF_Chest
- MHF_CoconutB
- MHF_CoconutG
- MHF_Melon
- MHF_OakLog
- MHF_Present1
- MHF_Present2
- MHF_Pumpkin
- MHF_TNT
- MHF_TNT2
- MHF_ArrowUp
- MHF_ArrowDown
- MHF_ArrowLeft
- MHF_ArrowRight
- MHF_Exclamation
- MHF_Question
Note blocks
A note block will play the associated mob’s ambient sound when a head is placed over it, activating it. The creeper head is the only exception; since they don’t produce ambient sounds, the note block will instead play the primed sound. [upcoming: JE 1. 20 & BE 1. 20. 0].
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
https://minecraft.fandom.com/wiki/File:Zombie_idle1.ogghttps://minecraft.fandom.com/wiki/File:Zombie_idle2.ogghttps://minecraft.fandom.com/wiki/File:Zombie_idle3.ogg | Zombie groans | Jukebox/Note Blocks | When a zombie head is played using a note block | block.note_block .imitate.zombie |
subtitles.entity .zombie.ambient |
3.0 | 1.0 | 16 |
https://minecraft.fandom.com/wiki/File:Skeleton_idle1.ogghttps://minecraft.fandom.com/wiki/File:Skeleton_idle2.ogghttps://minecraft.fandom.com/wiki/File:Skeleton_idle3.ogg | Skeleton rattles | Jukebox/Note Blocks | When a skeleton skull is played using a note block | block.note_block .imitate.skeleton |
subtitles.entity .skeleton.ambient |
3.0 | 1.0 | 16 |
https://minecraft.fandom.com/wiki/File:Creeper_fuse.ogg | Creeper hisses | Jukebox/Note Blocks | When a creeper head is played using a note block | block.note_block .imitate.creeper |
subtitles.entity .creeper.primed |
3.0 | 0.5 | 16 |
https://minecraft.fandom.com/wiki/File:Ender_dragon_idle1.ogghttps://minecraft.fandom.com/wiki/File:Ender_dragon_idle2.ogghttps://minecraft.fandom.com/wiki/File:Ender_dragon_idle3.ogghttps://minecraft.fandom.com/wiki/File:Ender_dragon_idle4.ogg | Dragon roars | Jukebox/Note Blocks | When an ender dragon head is played using a note block | block.note_block .imitate.ender_dragon |
subtitles.entity .ender_dragon.ambient |
3.0 | 1.0 | 16 |
https://minecraft.fandom.com/wiki/File:Wither_skeleton_idle1.ogghttps://minecraft.fandom.com/wiki/File:Wither_skeleton_idle2.ogghttps://minecraft.fandom.com/wiki/File:Wither_skeleton_idle3.ogg | Wither Skeleton rattles | Jukebox/Note Blocks | When a wither skeleton skull is played using a note block | block.note_block .imitate.wither_skeleton |
subtitles.entity .wither_skeleton.ambient |
3.0 | 1.0 | 16 |
https://minecraft.fandom.com/wiki/File:Piglin_idle1.ogghttps://minecraft.fandom.com/wiki/File:Piglin_idle2.ogghttps://minecraft.fandom.com/wiki/File:Piglin_idle3.ogghttps://minecraft.fandom.com/wiki/File:Piglin_idle4.ogghttps://minecraft.fandom.com/wiki/File:Piglin_idle5.ogg | Piglin snorts | Jukebox/Note Blocks | When a piglin head is played using a note block | block.note_block .imitate.piglin |
subtitles.entity .piglin.ambient |
1.98 | 1.0 | 16 |
- Actually equal to, which is about 0, is a.b.c.d.e.f. 8409 .
- ↑ a b c
- ↑
Data values
Name | Identifier | Form | Translation key |
---|---|---|---|
Skeleton Skull | skeleton_skull |
Block & Item | block.minecraft.skeleton_skull |
Wither Skeleton Skull | wither_skeleton_skull |
Block & Item | block.minecraft.wither_skeleton_skull |
Zombie Head | zombie_head |
Block & Item | block.minecraft.zombie_head |
Player Head | player_head |
Block & Item | block.minecraft.player_head |
Creeper Head | creeper_head |
Block & Item | block.minecraft.creeper_head |
Dragon Head | dragon_head |
Block & Item | block.minecraft.dragon_head |
Piglin Head[upcoming: JE 1.20] | piglin_head |
Block & Item | block.minecraft.piglin_head |
Skeleton Wall Skull | skeleton_wall_skull |
Block | block.minecraft.skeleton_wall_skull |
Wither Skeleton Wall Skull | wither_skeleton_wall_skull |
Block | block.minecraft.wither_skeleton_wall_skull |
Zombie Wall Head | zombie_wall_head |
Block | block.minecraft.zombie_wall_head |
Player Wall Head | player_wall_head |
Block | block.minecraft.player_wall_head |
Creeper Wall Head | creeper_wall_head |
Block | block.minecraft.creeper_wall_head |
Dragon Wall Head | dragon_wall_head |
Block | block.minecraft.dragon_wall_head |
Piglin Wall Head[upcoming: JE 1.20] | piglin_wall_head |
Block & Item | block.minecraft.piglin_wall_head |
Head | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Block | skull |
144 |
Block & Ungiveable Item[i 2] | item.skull |
— |
Item | skull |
516 |
Item | — | item.skull.skeleton.name item.skull.wither.name item.skull.zombie.name item.skull.char.name item.skull.creeper.name item.skull.dragon.name |
- Blocks Direct Item Form ID, used in add-ons and savegame files
- ↑ Unavailable with
/give
command
Name | Savegame ID |
---|---|
Block entity | Skull |
MetadataSee also:
The following data values are used by mob heads in Bedrock Edition to determine the skull type for both the item and the tile entity:
DV | Description |
---|---|
0 | Skeleton Skull |
1 | Wither Skeleton Skull |
2 | Zombie Head |
3 | Head |
4 | Creeper Head |
5 | Dragon Head |
Item data
Player heads use item NBT to save the owner.
- tag: The items tag tag.
- SkullOwner: This player’s username is a skull. Almost any action converts this to the compound version. SkullOwner: Different definition for the skulls owner. Id: UUID of owner, stored as four ints. Optional. When the chunk loads or the holder logs in, this tag is used to update the other tags if the owner’s name has changed. Name: Username of owner. The head appears to be a Steve head when it is empty or missing. used alternatively to keep or retrieve the downloaded skin from the cache. must not be all spaces but need not be a real player name. Properties textures : An individual texture. Value: A Base64-encoded JSON object. isPublic: Optional. signature: Required profileId: The player’s UUID in hexadecimal text form, without hyphens profileName: Optional: Player name. textures CAPE: Optional. url: URL of a player cape (64×32 PNG). SKIN url: URL of a player skin on textures. minecraft. net. metadata model: The model of the player skin. Can be “classic” or “slim”. timestamp: Optional: Unix time in milliseconds. Signature: Optional.
Block statesSee also:
Name | Default value | Allowed values | Description |
---|---|---|---|
rotation | 0 |
0 |
The block is facing south. |
1 |
The block is facing south-southwest. | ||
2 |
The block is facing southwest. | ||
3 |
The block is facing west-southwest. | ||
4 |
The block is facing west. | ||
5 |
The block is facing west-northwest. | ||
6 |
The block is facing northwest. | ||
7 |
The block is facing north-northwest. | ||
8 |
The block is facing north. | ||
9 |
The block is facing north-northeast. | ||
10 |
The block is facing northeast. | ||
11 |
The block is facing east-northeast. | ||
12 |
The block is facing east. | ||
13 |
The block is facing east-southeast. | ||
14 |
The block is facing southeast. | ||
15 |
The block is facing south-southeast. |
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north |
east north south west |
The direction the head is facing. Opposite from the direction a player is facing when placing it. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits | Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 |
0 |
1 |
1 |
On the floor (rotation is stored in the tile entity) |
2 |
2 |
On a wall, facing north | |||
3 |
3 |
On a wall, facing south | |||
4 |
4 |
On a wall, facing east | |||
5 |
5 |
On a wall, facing west | |||
0 |
0 |
Unused | |||
nodrop_bit | 0x8 |
false |
false true |
0 1 |
If true, the skull does not drop as an item. |
Block data
A block entity associated with a mob head contains additional information about the block.
- Note_block_sound: [upcoming: JE 1] Block entity data Tags shared by all block entities 20] Optional. When played with a note block, this skull emits a sound. ExtraType: Name of the player this is a skull of. The NBT loads this tag and changes it to SkullOwner below. Sets the name to the value and the UUID to null when loaded SkullOwner: The definition of the skulls owner. When this is a player_head or player_wall_head, it displays this player’s skin; if it’s absent, it displays Steve’s head by default. Id: UUID of owner, stored as four ints. Optional. When the chunk loads or the holder logs in, this tag is used to update the other tags if the owner’s name has changed. Name: Username of owner. The head appears to be a Steve head when it is empty or missing. used alternatively to keep or retrieve the downloaded skin from the cache. must not be all spaces but need not be a real player name. Properties textures : An individual texture. Value: A Base64-encoded JSON object. isPublic: Optional. signature: Required profileId: The player’s UUID in hexadecimal text form, without hyphens profileName: Optional: Player name. textures CAPE: Optional. url: URL of a player cape (64×32 PNG). SKIN url: URL of a player skin on textures. minecraft. net. metadata model: The model of the player skin. Can be “classic” or “slim”. timestamp: Optional: Unix time in milliseconds. Signature: Optional.
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
The Beginning? | Spawn the Wither | Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. | 20G | Bronze | ||
Camouflage | Kill a mob while wearing the same type of mob head. | — | 30G | Bronze |
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Spooky Scary Skeleton | Obtain a Wither Skeletons skull | A Terrible Fortress | Have a wither skeleton skull in your inventory. | nether/get_wither_skull |
|
Withering Heights | Summon the Wither | Spooky Scary Skeleton | — | nether/summon_wither |
See /Asset history for a more thorough breakdown of changes to models and textures, including a set of renders for each state combination.
Skull “item”
Java Edition | |||||
---|---|---|---|---|---|
1.4.2 | 12w36a | Heads have an extra, unobtainable item form corresponding to its block ID. It can be obtained via the /give command or inventory editors with numeric item ID 144. |
|||
Unlike the proper head items at the time, it had a placement sound, and was capable of directly replacing replaceable blocks. (The proper head items could only replace them indirectly, i.e. they could be placed against the side of a block which would result in it replacing snow, however could not replace snow if the snow itself was targeted.) | |||||
The head item, if placed by a player facing north, east, south or west would result in the placement of a skull block with metadata 0, 1, 2 and 3, which were, in order, an east-facing skull visually wall attached but with a floor hitbox, a north-facing floor skull, a north-facing wall skull and a south-facing wall skull. | |||||
1.7.2 | 13w37a | The direct item form of heads has been removed from the game. It can no longer exist as an item in any way, only as a placed block. | |||
Pocket Edition Alpha | |||||
? | Skulls exist as an item. |
Java Edition | |||||
---|---|---|---|---|---|
1.4.2 | 12w36a | The skull item uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame. | |||
1.5 | 13w02a | The skull item is now completely invisible in inventories. | |||
The skull item causes a game crash when held in first or third person view, as a dropped item or when in an item frame. | |||||
This is due to major texture storage changes in this version. | |||||
13w02b | The skull item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame. |
- 12w36a – 13w25b: [Has no defined name; if highlighted, creates a text box with a minimum length]
- 13w25c – 14w21b: tile.skull.name
It is announced as tile when given using the /give command. skull. name.
Issues relating to “Head” are maintained on the bug tracker. Report issues there.
- Heads borrow their textures from other objects because they lack their own.
- Any head can be broken, and the particle effect is the same as soul sand.
- Despite having a default Steve head, getting an Alex head requires using custom names.
- The item’s skull variant, which is typically used for durable items, is stored under the damage component in Bedrock Edition.
- All of the heads.
- Heads oriented in different directions.
- Heads are the same scale as cobblestone wall posts.
- A picture of player heads, including some Mojang characters.
- A dragon head was discovered at the ship’s bow.
- the dragon head will move when redstone power is applied.
- First screenshot released of heads.
- First attempt to fix by Xilefian.
- Second attempt.
HOW TO GET ALL MOBS HEADS IN SURVIVAL MINECRAFT! [Java & Bedrock!]
FAQ
What is the rarest head in Minecraft?
The enderman head, which drops zero, is the rarest mob head. 53% of the time with Looting III (which means that on average, you need to kill roughly 189 endermen with Looting III in order to get a single head)
How do you get different heads in Minecraft?
Place a command block or open your chat commands to access the plugins and commands that allow players to purchase custom heads in Minecraft. Before hitting enter or activating the command block, type “/give @p minecraft:player_headSkullOwner:PlayerNameHere”.
What mobs can you get heads from in Minecraft?
There are multiple ways to obtain Mob Heads. When one of the aforementioned mobs is killed by a Charged Creeper, Zombie, Creeper, and Skeleton skulls are dropped. When one is killed, there is a very small chance that their skull will drop. At the very end of End Ships is the head of the Ender Dragon.
How many types of heads are there in Minecraft?
There are six [until JE 1. 20 & BE 1. 20. 0]/seven [upcoming: JE 1. 20 & BE 1. 20. Player (Steve’s head by default), zombie, skeleton, wither skeleton, creeper, and piglin [coming: JE 1] are the different types of heads. 20 & BE 1. 20. 0], and dragon.