Minecraft Mobs And Their Experience Drops
Top 5 mobs that give the most XP in Minecraft
Ravagers are large hostile raid creatures that spawn during waves 3, 5, and 7 during raids. Ravagers drop 20 XP when killed, like Piglin Brutes. But, Ravagers are much harder to kill than Piglin Brutes. They have 100 health points while Piglin Brutes have 50, making them twice as hard to slay.
10. Magma Cube
This is an important mob for alchemy. The Magma Cube drops 4 XP orbs at its biggest size but each smaller cube will drop XP too. These behave a lot like the slime but drop Magma Cream on death.
See this mob in action here.
This mob is basic, but important. They drop XP just like the Magma Cube, 4 XP orbs for the biggest, then less as they split. Slime balls are really important for pistons and taming horses so be sure to get a few next time you find a slime.
See this mob in action here.
Experience orbs with negative values can be created using the
/summon command, either using values below 0 or above 32767 due to 16-bit integer overflow. They have the smallest texture of experience orb. While collecting them does not affect the players experience bar in any way, they can deduct durability from a tool enchanted with Mending, provided the tool is already damaged prior to collection of the orbs.
When collected, experience orbs make a bell-like sound for a split second. Unlike resources, experience points are picked up gradually: no matter how many orbs are in the range of the player, they are added to the players experience one at a time (10 orbs/second). In extreme cases, this can result in the player being followed by a swarm of orbs for many seconds. If an experience orb isnt collected within 5 minutes of its appearance, it disappears.
Gathering experience points from experience orbs increases the players experience level by gradually filling a bar on the bottom of the screen until a new level is achieved when the bar is full. When the player dies, they drop experience orbs worth 7 * current level experience points, up to a maximum of 100 points (enough to reach level 7), and all of the other experience vanishes. If the gamerule
keepInventory is set to true, the experience is kept even if the player dies.
Experience orbs vary in value. The general worth of an orb is reflected by its size, with eleven possible sizes corresponding to specific values. The three smallest sizes are the most commonly encountered, as the majority of experience dropped by mobs and blocks is less than ten. Dense experience orbs, from values 17 and up, have orange “eyes” or “cores”, and are less frequently encountered, most commonly from defeating the ender dragon, wither and other players, disenchanting objects on a grindstone, breaking spawners, and collecting items from high- traffic furnaces. For performance improvement, experience orbs can also merge to create higher level orbs.
Naturally spawned orbs always have an integer value of 1–11, 17, 37, 73, 149, 307, 617, 1237, or 2477. Fishing, breeding, and trading drop a single orb with a random value in the appropriate range. Breaking blocks, killing mobs and players, smelting items, and bottles o enchanting calculate their total experience amount and then split it into values of 1, 3, 7, 17, 37, 73, 149, 307, 617, 1237, and 2477. Higher values are chosen first, so, for example, a total value of 1000 would be dropped as orbs with values 617, 307, 73, and 3. Note that while the first Ender Dragon in a world drops 12,000 experience, it is dropped in 10 waves of 1000 and one of 2000, so no orbs of value 2477 are dropped. Such orbs can only exist in the world via furnaces that have had a lot of traffic.