As early as the Minecraft beta version, the idea for adding rabbits was already in place. They were originally intended to be hordes that would splinter into pieces and start bleeding if attacked. Rabbits were eliminated from the list of potential candidates for passive mobs because the idea did not, however, receive the most favorable audience response.
No official method of taming rabbits exists as of the most recent update, and it doesn’t even appear that one is being developed. However, there are still techniques for luring rabbits to follow the main character so that they can be trapped.
It wasn’t until late 2014 that these enemies were revisited and added to Minecraft 1. 8, titled The Bountiful Update.
The Killer Bunny
The Java Edition-only killer bunny is a hostile variety of the rabbit that is hostile to players, foxes, and wolves. Unlike a typical rabbit, which has vertical eyes, it has blood-red eyes that are horizontal on its pure white fur. It can only be spawned using the command /summon rabbit RabbitType:99. It appears with “The Killer Bunny” written on a nameplate above its head.
If the killer bunny finds any player within a 16-block radius, it hops toward the player much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8 damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. Killer bunnies are immune to the Thorns enchantment.
The killer bunny actively seeks out and attacks any foxes or wolves, including domesticated wolves, if it cannot find a player. In response, these mobs attack the killer bunny, setting off a bloody melee.
Despite its hostile nature, the killer bunny does not despawn when playing on peaceful difficulty. It continues to attack wild wolves and domesticated wolves, but not the player.
Despite its hostile nature, the killer bunny can be bred, leashed, and followed by players holding carrots.
Toast”Toast” redirects here. For messages displayed on-screen, see
When a rabbit is given the name Toast (either through a name tag or a renamed spawn egg), its texture is changed to resemble a black dutch, with a large black and white patch and more black fur around the face than the rabbit’s natural black and white spots. Toast acts exactly as it would if it were an unnamed character, aside from its name and skin. When Toast rabbits are bred, whether with regular rabbits or with one another, the offspring do not have the Toast pattern; instead, they have a pattern consistent with the parents’ original coloring before being given the new name. A killer bunny that has been given the name Toast will still attack people and wolves. Like the killer bunny, Toast does not spawn naturally.
Ryan Holtz created this rabbit as a memorial using the skin of user xyzen420’s girlfriend’s missing rabbit. .
Java Edition: For entity-dependent sound events, common rabbits use the Friendly Creatures sound category. The killer bunny uses the Hostile Creatures sound category for all of its sounds and entity-dependent sound events, unlike regular rabbits.
|0.8-1.2 (Baby: 1.3-1.7)
|When the killer bunny attacks something
|When a rabbit dies
|0.8-1.2 (Baby: 1.3-1.7)
|When a rabbit is damaged
|0.8-1.2 (Baby: 1.3-1.7)
|When a rabbit hops
|Entity tags (JE)
Entity data associated with rabbits contains a variety of properties.
- Additional fields for mobs that have the ability to breed Tags shared by all entities and mobs MoreCarrotTicks: Set to 40 when a carrot crop is consumed, it drops by 0-2 each tick until it reaches 0. Has no effect in game. RabbitType: Determines the skin of the rabbit. Also determines if rabbit should be hostile.
Rabbit VariantMain article:
|Actual requirements (if different)
|Trophy type (PS4)
|Cook and Eat Rabbit Meat
Note that the killer rabbit is now known as the killer bunny and that rabbits can no longer be domesticated, making this video out of date.
Issues relating to “Rabbit” are maintained on the bug tracker. Report issues there.
- The Killer Bunny, as it was formerly known, is a reference to the Killer Rabbit of Caerbannog from the British comedy film Monty Python and the Holy Grail.
- The Killer Bunny was suggested by Twitter user @88bully.
- The death sound for the rabbit is called
- The first of a rabbit tweeted by Ryan Holtz.
- The second of a rabbit tweeted by Ryan Holtz.
- The third of a rabbit tweeted by Ryan Holtz.
- The fourth of a rabbit tweeted by Ryan Holtz.
- The fifth of a rabbit tweeted by Ryan Holtz.
- Baby rabbits.
- The first of the Killer Bunny.
- The second Killer Bunny texture has a white rabbit-like appearance.
- All of the available rabbit skins.
- The Killer Rabbit of Caerbannog as a baby.
- The mouth and paws of the third Killer Bunny texture are covered in blood.
- The White Rabbit texture in Bedrock Edition 1.9.
- A brown rabbit running.
- Killer bunny.
- A rabbit eating a carrot.
- Despite the fact that no resource packs or mods are enabled, there is a broken rabbit texture.
In other media
- Lego Minecraft Rabbit.
- A rabbit in official artwork for The Wild Update.
How To Tame A Rabbit In Minecraft
How to tame a rabbit in Minecraft?
How to tame a rabbit in Minecraft. Rabbits normally run away when players approach them. However, the passive mob will slowly hop towards and follow the player’s character if they approach a rabbit while holding a carrot, golden carrot, or dandelion.
What food do you use to tame a rabbit in Minecraft?
What is the fastest way to tame a rabbit?
Train the rabbit to touch its nose to your hand to begin. Afterward, strive to pet the rabbit, rewarding yourself with clicks and treats. As the rabbit approaches you, hold out your hand. Reward your rabbit with a click and a treat if it approaches to smell or touch your hand.