How can I get mods on minecraft wii u edition?

This article will walk you through configuring BotW to play with mods, so welcome, players. There are three different platforms you can play on:

Most Wii U mods should be compatible with both Cemu and the console, but most Switch mods aren’t. In addition, many mods are only compatible with version 1. 5. 0 of BotW.

Keep in mind that mods that modify the same files will likely be incompatible and cause problems. Mods that alter various files can occasionally also be unforeseen incompatible. Before reporting a bug to the mod creator(s), please identify which mod or combination of mods is causing it if you are using multiple mods.

Title IDs

The different versions of the game are released with Title IDs corresponding to the region they are released in because the Wii U is region locked; they follow the format shown below[1].

The Game ID for Breath of the Wild is 101C9X00

Depending on the region the X will be:

  • 3 for JPN
  • 4 for USA
  • 5 for EUR

Wii U – Installing Mods

Installing mods can be done in one of three ways: using FTPiiU, Loadiine, or SDCafiine. Due to Breath of the Wilds RAM usage, which will unload SDCafiine (and with it, installed mods) after a Blood Moon, it is advised that mods be installed through either FTPiiU or Loadiine.

Option #1: FTPiiU

A project called FTPiiU makes the SD Card inserted into the Wii U console accessible as an FTP server that can be accessed via a computer. Due to this, users can send data to their SD Card without having to remove it from the console and insert it into their PC[2].

Modding this game currently only works with FTPiiU Everywhere, which can edit the Wii Us internal storage; not the same as the original tool which only provides access to a users SD card. It also requires custom firmware to be installed on the device for the tool to work, we recommend CBHC (Cold Boot Haxchi). See this guide for CBHC: [ Click Here ]

It’s important to be aware of the folder structure being used when installing mods via FTPiiU.

Note: Backup any files that you plan on replacing.

Games are normally found withinin the base directory ./storage_mlc/usr/title/

The next folder represents the type of content:

  • 00050000 for Base Game Files
  • 0005000c for DLC Files
  • 0005000e for Update Data

A folder with your region’s Title ID should be opened. (See Title IDs at the top of this page. ).

For instance, the following folder could be used to install a straightforward texture mod for an item:

Mods must be installed after entering the game’s folder in accordance with their installation instructions and/or the noted file structure.

Option #2: Loadiine GX2

Read about and download Loadiine GX2: [ Click Here ]

If you intend to use multiple ModPacks, I advise a 32GB SD Card.

Loadiine is another Wii U Homebrew App. After you create a backup of your Digital Install or your Game Disc, it loads game backups from your SD Card. After creating a backup with the tool suggested on the Loadiine page, you can manually add your mods to the game update files (after downloading them) because the folder structure is raw.

Go to the “Game Update Folder” section on the Loadiine GX2 link you previously visited after downloading the Update Data onto your PC with JNUSTool (back this data up somewhere safe!). You can create distinct mod packs with distinct names to keep your sets of mods apart from one another and make it easier for you to choose. Each ModPack must contain a complete copy of Update Data, with the mods integrated into it and any necessary files replaced.

After that, you can put the folders into their respective modpack folders with labels of your choosing, such as:

ModPack 1 (Zelda Mod):

ModPack 2 (Linkle Mod):

Once more, all Update Data-related content must remain in the code, content, and meta folders of the Update Data, and your desired mods must replace those specific files in the Update Data folders. I would anticipate that the game would not launch if the actual Update Data is missing.

You should now be able to use Loadiine GX2 to load the game and, after selecting which ModPack to load, your mods should function as intended.

Option #3: SDCafiine

SDCafiine is a homebrew application that can be installed using the homebrew launcher on the Nintendo Wii U. The on-the-fly replacement of files, which can be used to load modified content from external media (SD/USB), is this application’s key feature[3]. For this method, custom firmware is not necessary, but Homebrew is

  • Extract the folder to the root directory of your Wii U SD Card.
  • Make a “sdcafiine” folder at the root of your SD Card.
  • Within sdcafiine, create a folder using your game TitleID
  • Within your TitleID folder, create a folder named content

Example SD Card SDCafiine Install structure:

Example SD Card Mod-Loading structure:

The majority of released mods typically come pre-packed with the proper folder structure, allowing you to drag and drop them into the SD Card without further configuration. This is where your mods will go.

Note: To ensure that mods load into the game, make sure to place the files in the correct folder structure before dragging and dropping them to the SD Card for SDCafiine. The correct file structure can be found here.

For example:

  • Weapon, Shield, Armor, & Sheath mods will go into ../Content/Model
  • OST Sound mods will go into ../Sound/Resource/Stream
  • UI Inventory Icon mods will go into ..UI/StockItem

Simply copy the mod, then paste it in the necessary folder.

Create the folder yourself if it is needed by the mod and is missing from the system as well.

Example SDCafiine USA Folder Structure:

SDCafiine ModPacks

Before starting a game, users of SDCafiine can create modpacks and choose which one they want to use. Simply create a folder with the below formatting between the GameID folder and the Content folder to accomplish this. You can choose the pack to use when starting the game.

Structure & Example:

SDCafiine Troubleshooting

If youre having trouble getting a mod to load…

  • SDCafiine may not prefer NTFS formatting; therefore, use FAT32 instead.
  • Ensure that your game has the most recent update; earlier updates will not function.
  • Before attempting to load the game, ensure that you launched SDCafiine through the Homebrew Channel.
  • Verify the directory structure is ok. (i. e. problems will result from misspelled words or folders that should not be there.)
  • Make sure you replaced any files that a mod might need to overwrite by repeating the process.
  • Check the mod comments to see if any other users are experiencing a problem.
  • Ask on the Discord if you’re still having issues, but only after double-checking

Check to see if you installed or updated SDCafiine to 1 if no mods load at all. 4 and that youre not using their nightly releases. Where are the stable releases?–Scroll down on their Releases page. Again, make sure your game is on the latest update.

Some mods load and others will not? In your 00050000101C9#00 folder, verify the structure. Any extra folder beside “content” will specify as a modpack. All of the mods that you have put in the content folder will be disregarded if you have a modpack in this directory.

When “Vol” is located in the directory where “content” ordinarily resides, for example, it is regarded as a modpack.

My mods malfunction soon after or after a Blood Moon?

This is a drawback when SDCafiine and Breath of the Wild are combined. The game’s RAM requirements are so high that SDCafiine is forced out of memory, breaking mods. Currently, the only ways to get around this are to use FTPiiU and modify your Breath of the Wild’s Update Data or to use Loadiine with a modified SD copy of the game.

Nintendo Switch

This section will be updated when additional details are available because file modification for the Nintendo Switch is still fairly new. ;).

How To Install And Use The Minecraft Wii U Mod Injector For 100+ Mods!

FAQ

Is Minecraft Wii U still supported?

This page describes a game version that has been formally retired. Although this edition has not been updated, it is still available for physical or digital purchase. The version of Minecraft created for the Wii U by 4J Studios and Mojang Studios is called Minecraft: Wii U Edition.

How do you get mods for Minecraft on Nintendo?

Unfortunately, it is not possible to add mods to Minecraft on the Nintendo Switch. However, you can add as many add-ons as you want.

Does Minecraft update on Wii U?

NOTE: There won’t be any additional Minecraft updates for the Wii U gaming system after Patch 42 for the Wii U Edition.

Is Minecraft on Wii U bedrock?

The Nintendo Switch version effectively replaced the Wii U edition. Players can transfer their previous Wii U game worlds to the new Nintendo Switch version. Following The Update Aquatic, the Wii U version stopped receiving updates, and the Nintendo Switch version received the Bedrock Update.

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